Game Development: A Touch of Death

Announcements about major changes in Haven & Hearth.
User avatar
Redkat
Posts: 520
Joined: Sat Jun 01, 2013 12:36 pm
Location: Sealand, Denmark

Re: Game Development: A Touch of Death

Post by Redkat »

and if the knocked out dont know he is a hostage - but is celebrating in Hawaii in RL ?
How can he "pay gold" to get his heart back in 2 hours.
ddrboy54
Posts: 32
Joined: Tue Dec 01, 2015 2:04 am

Re: Game Development: A Touch of Death

Post by ddrboy54 »

simimi wrote:
Jalpha wrote:I like the idea of having hostages but I don't see how it could be practical.
When you knock out a toon, there is his heart in his inventory, like a claim deed.
If you take it, you can right clik on the floor with heart in hand to put the HF of the player there ( could be a prison).
While the heart is out of the body, the player keep being knok out, and if the heart is not "plant" within 2 hours, the toon die.
So when DIS kills new players, they can grief them harder by also preventing them from playing for an additional 2 hours before they actually die?
Gordon
Posts: 57
Joined: Sun Oct 10, 2010 8:13 am

Re: Game Development: A Touch of Death

Post by Gordon »

ddrboy54 wrote:
simimi wrote:
Jalpha wrote:I like the idea of having hostages but I don't see how it could be practical.
When you knock out a toon, there is his heart in his inventory, like a claim deed.
If you take it, you can right clik on the floor with heart in hand to put the HF of the player there ( could be a prison).
While the heart is out of the body, the player keep being knok out, and if the heart is not "plant" within 2 hours, the toon die.
So when DIS kills new players, they can grief them harder by also preventing them from playing for an additional 2 hours before they actually die?
An option to suicide.
User avatar
Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Game Development: A Touch of Death

Post by Lunarius_Haberdash »

Longshanks87 wrote:
jorb wrote: [*] Added Grape stockpile.[/list]

Key Fixes
-----------------------
  • You can now allow or disallow spawning by Charter Stones.
  • You can now carry an object while traveling by Charter Stones.
Love Love Love
Does this mean new characters can spawn by your charter stone without needing a Hearth Secret equivalent?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: A Touch of Death

Post by Kaios »

Lunarius_Haberdash wrote:Does this mean new characters can spawn by your charter stone without needing a Hearth Secret equivalent?
No it works the same except that someone can turn off new players spawning at their charterstone if they want.
Gordon
Posts: 57
Joined: Sun Oct 10, 2010 8:13 am

Re: Game Development: A Touch of Death

Post by Gordon »

Also, nothing mentioned in the previous topics about the new curios thing they had put up before they reverted it.
Is Jorb and Loftar planning to put it back? That was an nice update.
User avatar
romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Game Development: A Touch of Death

Post by romovs »

Uh I have mixed feelings about charter stones.
Lack of fast traveling screwed trading big time but it did limit alt abuse.
Was hopping there would be some mechanic just for transferring items between villages and not complete fast travel, but I guess we'll see how that works out, perhaps it's for the best..
User avatar
Asgaroth22
Posts: 625
Joined: Mon Jan 09, 2012 8:08 pm

Re: Game Development: A Touch of Death

Post by Asgaroth22 »

Gordon wrote:Also, nothing mentioned in the previous topics about the new curios thing they had put up before they reverted it.
Is Jorb and Loftar planning to put it back? That was an nice update.
loftar wrote:
sabinati wrote:That's cool I guess but when are you bringing back the curio thing
We are, rather, considering curiosities from... several angles. ^^
I guess they're not bringing it back unless they can't think of something better.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
User avatar
Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Game Development: A Touch of Death

Post by Lunarius_Haberdash »

Kaios wrote:
Lunarius_Haberdash wrote:Does this mean new characters can spawn by your charter stone without needing a Hearth Secret equivalent?
No it works the same except that someone can turn off new players spawning at their charterstone if they want.

Le-Sigh -> FIX THIS. They're just glorified hearth fires without it.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: A Touch of Death

Post by jorb »

Lunarius_Haberdash wrote:
Kaios wrote:
Lunarius_Haberdash wrote:Does this mean new characters can spawn by your charter stone without needing a Hearth Secret equivalent?
No it works the same except that someone can turn off new players spawning at their charterstone if they want.

Le-Sigh -> FIX THIS. They're just glorified hearth fires without it.
... what?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “Announcements”