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SpidersEverywhere
- Posts: 195
- Joined: Sat Jul 10, 2010 6:18 am
Re: Game Development: Prelude
Hm. So I'm a hermit, not much past the 50 cap and unlikely to ever hit 125. I sort of feel like I just wasted my money on a 3 month subscription since it will now do absolutely nothing for me, especially when starting from scratch. I'm not sure how I feel about all this.
skreee
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Prelude
Well, you guys love averaging stuff (like most quality calculations) so why not some sort of average from the non-sub cap and the current skill/attribute value?loftar wrote:Amanda44 wrote:Question ... what happens if you sub, reach the cap and then stop subbing? You stay at the higher stats? Don't you see a flaw with that?loftar wrote:The idea right now is that stats are temporarily debuffed when lacking a subscription, until the account is subscribed again. We've considered both debuffing them down to the default or to some higher value than that for having once had a subscription. Feel free to opine.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Game Development: Prelude

Accepting donations!
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passwort
- Posts: 11
- Joined: Thu Jan 07, 2016 1:08 am
Re: Game Development: Prelude
That payment model is clearly pay2win, I wont say the old one was better, but the new one takes the illusion to be able to participate in late game and thus takes away the will to even start playing since all you will archieve is at most mediocre
My opinion: I dont like it
My opinion: I dont like it
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Prelude
Right, sorry, missed that bit ... a lot to take in ...loftar wrote:Amanda44 wrote:Question ... what happens if you sub, reach the cap and then stop subbing? You stay at the higher stats? Don't you see a flaw with that?loftar wrote:The idea right now is that stats are temporarily debuffed when lacking a subscription, until the account is subscribed again. We've considered both debuffing them down to the default or to some higher value than that for having once had a subscription. Feel free to opine.
So blackmail then ...
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Prelude
Technically speaking, you don't win for paying. In particular, you don't win more by paying more. If anything, you don't win if you don't pay, but that's a different thing.passwort wrote:That payment model is clearly pay2win,
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
Re: Game Development: Prelude
This is why I'll quit, even though I paid already.passwort wrote:That payment model is clearly pay2win, I wont say the old one was better, but the new one takes the illusion to be able to participate in late game and thus takes away the will to even start playing since all you will archieve is at most mediocre
My opinion: I dont like it

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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Prelude
Farther than you ever got it seems.jorb wrote:Post count: 4. Player confirmed for losing a wicker basket and his very own pine tree.qawrad wrote:last 100 players leave
200 stat caps, lol





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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Prelude

I'm out
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Game Development: Prelude
Games in Alpha, or eternal alpha arent concrete, you should always keep in the back of your mind a drastic change can come, this game is experimenting to find its niche. Your sub will carry over to the next iteration, to what I think will be a much healthier world.SpidersEverywhere wrote:Hm. So I'm a hermit, not much past the 50 cap and unlikely to ever hit 125. I sort of feel like I just wasted my money on a 3 month subscription since it will now do absolutely nothing for me, especially when starting from scratch. I'm not sure how I feel about all this.
LS of Twin Lakes BIG TRUCKS