What the actual fuck?VDZ wrote: The problem is that it's a slippery slope and it's near-impossible to draw the line at any specific point. In pretty much every other game, there is a simple rule that says 'no griefing', and any abuse of mechanics to harm others is punished under that rule. However, in Haven, griefing is allowed. Because where do you draw the line? If you take my salt, should I be allowed to kill you? What about the people that live with you? Or the people near you that may or may not be related to you? Can I raze your village for it, even though that's disproportionate? And when is actively harmful crime allowed? Should I be allowed to steal from newbies who refused to claim their stuff after I warned them? Should I be allowed to steal from newbies that have no clue about anything?
There is no way to avoid this kind of griefing and mechanic abuse without turning Haven into a carebear paradise, and Haven just wouldn't work like that.
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ddrboy54
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Re: DiS abusing the system with 6 townbells around an inner
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Ronin30
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Re: DiS abusing the system with 6 townbells around an inner
ddrboy54 wrote:VDZ wrote: The problem is that it's a slippery slope and it's near-impossible to draw the line at any specific point. In pretty much every other game, there is a simple rule that says 'no griefing', and any abuse of mechanics to harm others is punished under that rule. However, in Haven, griefing is allowed. Because where do you draw the line? If you take my salt, should I be allowed to kill you? What about the people that live with you? Or the people near you that may or may not be related to you? Can I raze your village for it, even though that's disproportionate? And when is actively harmful crime allowed? Should I be allowed to steal from newbies who refused to claim their stuff after I warned them? Should I be allowed to steal from newbies that have no clue about anything?
There is no way to avoid this kind of griefing and mechanic abuse without turning Haven into a carebear paradise, and Haven just wouldn't work like that.
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Pickard
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Re: DiS abusing the system with 6 townbells around an inner
Call it New Brodgar.BlueManWhiteHat wrote:Dear friends and readers,
I cordially invite everyone from all raider/murder factions to join me at MEGATOWNS
Since this is acceptable use of the mechanics we will just build 26 towns in a square and do what we please killing the rest of everyone else on the server.
Want to raid us in revenge? I look forward to you spending a month in game with no breaks - it should be no problem for you.
Coords for the town will come soon, everyone here at MEGATOWNS thanks you for your time.
Who are you on this alt account?
w16 nope! w15 Trust me bro(Arcanum) w14 Arcanum w13 Arcanum w12 Action w11 Willowroot w10 Dis w9 Hive w8 Core w7 H.A.W.X/Progress w6 Dis/Disneyland w5 Peace/Late Project w4 Hermit
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LadyGoo
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Re: DiS abusing the system with 6 townbells around an inner
There were other reasons for that, which made the decision appealing.bmjclark wrote:Realistically though, no one was going to siege dis anyways, i'm surprised they went to the trouble
- If you have a large group, it is efficient to place a few idols rather than waiting for the flax to grow (which could be used more efficiently for herb. tables, ox carts, necro robes, ls hats).
- Each village-plot can have their own ls and oath their own alts/characters
- We've never done such a layout before.
Regardless, any villages with plot system are not raid-able regardless they have separate shields or not. Camping siege mechanisms for 24+ hours, using rare brimstones (1 brimstone every 3-4 days from a node) for catapults won't let you to siege more than 1 plot at a time (or two, if they are very small and placed really close to each other).
Bless you all!Potjeh wrote:Inb4 it's all somehow Sodom's fault even though none of them are playing W9.
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W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
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BlueManWhiteHat
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Re: DiS abusing the system with 6 townbells around an inner
Ahem.
Lady Bugoo,
You missed the point made here

Once the Vclaim goes down, the pclaims underneath offer no protection as well, at that point it is simply bashing through with rams.
However, this attempt at redirection does not hide the fact of what you have done here, If you wish to be a peaceful non killing faction then your layout is fine. However - we both know that is not the case and as it stands you are currently negating any damage done back to you - which is simply not fair.
Good day.
Lady Bugoo,
You missed the point made here

Once the Vclaim goes down, the pclaims underneath offer no protection as well, at that point it is simply bashing through with rams.
However, this attempt at redirection does not hide the fact of what you have done here, If you wish to be a peaceful non killing faction then your layout is fine. However - we both know that is not the case and as it stands you are currently negating any damage done back to you - which is simply not fair.
Good day.
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VDZ
- Posts: 2766
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Re: DiS abusing the system with 6 townbells around an inner
This would never work out. Even if you manage to get the entire thing set up (which I very much doubt), there will be tons of backstabbing going on. Trust is essential when playing with a group, and it's pretty hard to get that going between random scum that just happen to live in the same place. Even 'normal' hearth vaults in W5-W7 had plenty of backstabbing.BlueManWhiteHat wrote:Dear friends and readers,
I cordially invite everyone from all raider/murder factions to join me at MEGATOWNS
Since this is acceptable use of the mechanics we will just build 26 towns in a square and do what we please killing the rest of everyone else on the server.
Want to raid us in revenge? I look forward to you spending a month in game with no breaks - it should be no problem for you.
Coords for the town will come soon, everyone here at MEGATOWNS thanks you for your time.
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dafels
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Re: DiS abusing the system with 6 townbells around an inner
The most retarded thing is that she is spamming this quote like she would be proud of doing stupid shit like this.LadyGoo wrote: Regarding the thread: APXEOLOG & Co. - We are doing best dramas since 2010
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lachlaan
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Re: DiS abusing the system with 6 townbells around an inner
If you want a trollsy way to "fix" this, instead of coding hard limits for how close claims can get and how exactly they can interact, add a reverberation mechanic. The structural stability of the magical shield vibrates when it gets hit, if more shields are around it the vibration echoes damaging them all, but the more there are the more of an echo chamber you get an it fucks them all up much more than it would've done with an accepted (desired by devs) layout. But yeah I'm starting to agree with Jorb, we do need this sort of forward exploity thinking in game. People need to break the game so Jorbtar can fix it. Looking forward to see the fix.
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BlueManWhiteHat
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Re: DiS abusing the system with 6 townbells around an inner
LadyGoo wrote:
Bug are magic ya'll.
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shubla
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Re: DiS abusing the system with 6 townbells around an inner
Townbells? Please get out of haven you salemite.

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