How would this be any different from using the Sevillian Crown directly? The problem people in this thread fear, namely Dis producing more coins or otherwise distorting the market in their favor, would still apply, as the unreliable Crown could just be traded for my currency. It would just produce more hassle for both me and the people buying/selling stuff there. There's no point in having your own currency if you can just directly exchange between it and another currency.Kaios wrote:If you want to be competitive your only choice is to create your own currency and set a reasonable exchange rate for the other currencies involved. For example VDZ I believe you'd be better off selling items at your market for a currency of your own type and offering that currency at a 2 for 1 exchange rate with the Sevillian Crown or whatever you feel might be suitable. Obviously this could be adjusted later on based on how well your own currency is doing versus the crown.
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VDZ
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Re: Currency discussion
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Kaios
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Re: Currency discussion
The difference is you're competing with them, people who have more of your currency I assume would tend to spend more at your market and less at theirs. It's an option that is available was my point it isn't something anyone has to do.VDZ wrote:How would this be any different from using the Sevillian Crown directly?
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Jalpha
- Under curfew
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Re: Currency discussion
Well in theory it would work like the global exchange irl. In practice it would be a logistical nightmare.
Laying flat.
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APXEOLOG
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Re: Currency discussion
IRL global exchange is a hell already. I've read some articles about how the banking with different currencies really work and this is very complex systemJalpha wrote:Well in theory it would work like the global exchange irl. In practice it would be a logistical nightmare.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Jalpha
- Under curfew
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Re: Currency discussion
Yes. There are also a lot of tools available to those managing it which we don't have in hafen.
In game it would be a literal nightmare to do properly.
In game it would be a literal nightmare to do properly.
Laying flat.
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Gloosx_inn
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- Joined: Mon Jul 01, 2013 6:49 pm
Economics in H&H.
Do you guys think it is possible to simulate a real-world economy in H&H. I mean imagine the situation:
A coin press on underground -5 protected by 100 Layers of brick walls without gates with an alt inside, probably an automated bot-alt. Only the barter stand stands on the ground, and this barter stand is meant to send bars to coin press and unified coins outside. The coins are released with aid of some formula over the time. More time in the world passed, less coins produced up to some limit. Can it happen and those coins become the most reliable H&H currency? With all these features like charter stones and with all these possibilities for trading, combined with relatively small map, World 9 can soonely become the Trading World, and so it will need it's own currency.
A coin press on underground -5 protected by 100 Layers of brick walls without gates with an alt inside, probably an automated bot-alt. Only the barter stand stands on the ground, and this barter stand is meant to send bars to coin press and unified coins outside. The coins are released with aid of some formula over the time. More time in the world passed, less coins produced up to some limit. Can it happen and those coins become the most reliable H&H currency? With all these features like charter stones and with all these possibilities for trading, combined with relatively small map, World 9 can soonely become the Trading World, and so it will need it's own currency.
Small sturdy creature fond of drink and industry
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Kaios
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Re: Currency discussion
merged, this thread is fine for whatever currency related discussion
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Ysh
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Re: Currency discussion
I think you have a better point if you just say that some 3rd party will do the exchanging. If both currencies are viable enough, this will happen automagically I think. Doing what you suggest basically just makes the other faction able to print my currency. Not good. I have a village mate who plays the currency market in the real live to make some monies. I don't know how it can work, but somehow you can make money doing this as the 3rd party.Kaios wrote:The difference is you're competing with them, people who have more of your currency I assume would tend to spend more at your market and less at theirs. It's an option that is available was my point it isn't something anyone has to do.VDZ wrote:How would this be any different from using the Sevillian Crown directly?
Evidently. I think maybe you can have a read through the thread to figure it out.APXEOLOG wrote:I don't understand what's the problem you guys have. <Some irrelevant texts.>
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Gloosx_inn
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Re: Currency discussion
Play H&H
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Exchange one village currency to other's and make your profit
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Realise it can be done IRL
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Become a world's best broker IRL
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Write a biography
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"I became broker by trading pixels in a videogame"
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Exchange one village currency to other's and make your profit
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Realise it can be done IRL
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Become a world's best broker IRL
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@
@
Write a biography
@
"I became broker by trading pixels in a videogame"
Small sturdy creature fond of drink and industry
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cecelia
- Posts: 186
- Joined: Sat Jun 08, 2013 1:21 am
Re: Currency discussion
Not sure if you were responding to my post here, but I have no issues with your prices. I was listing some fake situations, which were absolutely not directed at you or your market.LadyGoo wrote:Erm, I don't get what is your problem?
If you are saying, that people using our currency will at some point find out, that they have no value, I think we have proven last world that we can maintain the currency and it has been benefiting all layers of the society: from the noobs to advanced factions. Right now the market is still being developed, as not everyone have charterstones and opportunity to travel to the market in safety.
If you have problems with coins having higher value than the materials used for them, refer to VDZ's words. Or real-life paper money, idk.
And as for the extremely high prices, we have always been keeping our prices at the same level, if not less that other traders did. To support the market, I have my own topic with the prices and etc. And people were giving me crown coins and I have been giving items back to them. Sometimes they would request something we do not sell. We would still sell the items for higher prices, yes, because we also need the items.
You guys are using some weird arguments.
However, the arguments here are pretty valid I think, not weird.