Game Development: Combat System

Announcements about major changes in Haven & Hearth.
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ElGato
Posts: 1945
Joined: Tue Nov 10, 2009 2:10 am

Re: Game Development: Combat System

Post by ElGato »

sabinati wrote:
Kyros wrote:What? Theres going to be a reset? Well now i just don't feel like playing if it's all going to up and dissapear.
QQ moar, i have 10 million LP right now, reset will be good for everyone
the hell? >.>
my char is like 3 months old and I have 11mill :<
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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NaoWhut
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Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Game Development: Combat System

Post by NaoWhut »

-I use charge and disconnect,
-upon logging in i get "error
has occured"

I can't play T-T
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match
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Joined: Sat Feb 06, 2010 6:32 pm

Re: Game Development: Combat System

Post by match »

getting that error too :?
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niltrias
Posts: 1559
Joined: Sat May 30, 2009 10:19 am

Re: Game Development: Combat System

Post by niltrias »

I got in twice, and was disconnected with a haven error when I punched a deer each time. Now logging in creates a haven error and crashes the client.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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ElGato
Posts: 1945
Joined: Tue Nov 10, 2009 2:10 am

Re: Game Development: Combat System

Post by ElGato »

Code: Select all

haven.Resource$LoadException: Load error in resource paginae/atk/axe(v3), from local res source
	at haven.Resource$Loader.handle(Resource.java:412)
	at haven.Resource$Loader.run(Resource.java:375)
	at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Weird version number on paginae/atk/atk (3 > 2), loaded from cache source backed by haven.JnlpCache@99dda7
	at haven.Resource.load(Resource.java:129)
	at haven.Resource.load(Resource.java:159)
	at haven.Resource$AButton.<init>(Resource.java:753)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
	at java.lang.reflect.Constructor.newInstance(Unknown Source)
	at haven.Resource.load(Resource.java:1004)
	at haven.Resource.access$300(Resource.java:39)
	at haven.Resource$Loader.handle(Resource.java:396)
:<
fix dat plz. that's the error I be gettin everytime =/
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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sabinati
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Joined: Mon Jul 13, 2009 4:25 am
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Re: Game Development: Combat System

Post by sabinati »

ElGato wrote:
sabinati wrote:
Kyros wrote:What? Theres going to be a reset? Well now i just don't feel like playing if it's all going to up and dissapear.
QQ moar, i have 10 million LP right now, reset will be good for everyone
the hell? >.>
my char is like 3 months old and I have 11mill :<
i don't hunt much
Barhandar
Posts: 137
Joined: Wed Jan 20, 2010 8:47 pm

Re: Game Development: Combat System

Post by Barhandar »

Same thing. Client (downloaded again from site) crashes instantly after login.
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Jolaj
Posts: 86
Joined: Wed Feb 03, 2010 1:08 am

Re: Game Development: Combat System

Post by Jolaj »

Barhandar wrote:Same thing. Client (downloaded again from site) crashes instantly after login.
So I'm assuming big problems?
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loftar
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Location: Your character database

Re: Game Development: Combat System

Post by loftar »

Client bug should be fixed now. Please update it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
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Re: Game Development: Combat System

Post by loftar »

warrri wrote:Loftar, can you make the client not worse performance wise with every update plz, or is that intentional to prevent multiboxing? :evil:
As far as I can recall, I haven't done anything at all that could affect performance. Are you sure you aren't downloading too much pr0n in the background? :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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