We need a new world

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infectedking
Posts: 1472
Joined: Sat Dec 08, 2012 4:59 am

Re: We need a new world

Post by infectedking »

Ozzy123 wrote: You think that becouse its what Kenpachi makes you think, I had higher ql metal than DIS last world early on before we joined them and before we joined them this world we also had higher ql anvil in village with Rylehs, you can ask LadyGoo about that :P
I don't make anyone think anything, I just tell the truth when you're asking people to ask the Queen-of-Lies about truth... not very bright, you also bragged last world being like "I helped upgrade their shit so much more with my high ql b12" but what you didn't mention is that it came off of someone else so it wasn't that you had worked hard and getting it, but was just you taking credit for someone else's work, which really isn't a surprise coming from yourself tbh... ;)
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Colin500
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Joined: Mon Feb 14, 2011 11:07 pm

Re: We need a new world

Post by Colin500 »

Imho it was too easy to achieve hql stuff this world, like legacy was more hardcore and that's what made it better.
Not gonna mention FEPs.
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simimi
Posts: 447
Joined: Mon Mar 14, 2011 10:51 pm

Re: We need a new world

Post by simimi »

jorb wrote:
Avu wrote:Game has no endgame and pvp as endgame does fuck all for most people. Quality grind without a way to officially brag about that grind is pointless.
Are there any other games that have an endgame?
Others game maintain the player challenge by a endless PVE progression, what I read in Ozzy post is that the only goal is to be able to kill a mamouth and thats all, the rest is grinding industry.
In WoW, all you do is traveling from lvl 1 mobs to lvl 2 etc with no end, and from armor tiers 1 to tiers 2 with no end, that is the back bone of an addictive game.
You put a lots of new animals but it look loke your goal is improve diversity, not making a new challenge to fight top player bordomness.
You should do chiken are Q1 to Q5, rabbits Q6 to Q10, and so on until the hardest mob, and when people start to farm this mob easely, create a new one they can hardely kill and who spawn less often.
The quality of the land would only afect the quality inside the range of the species.
Motivation to play is all about progression and never ending challenge IMO.
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Jalpha
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Re: We need a new world

Post by Jalpha »

That works but it's not the only model. Skill is another endgame grind, like in FPS for example. I've never thought about others.

Still content patches are a pretty big component even for FPS.
Laying flat.
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Atamzsiktrop
Posts: 1124
Joined: Sun Apr 01, 2012 10:32 am

Re: We need a new world

Post by Atamzsiktrop »

this one is only like 4 months old XD
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shubla
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Location: Finland

Re: We need a new world

Post by shubla »

Image
World resets weekly would make hnh really popular!
red line is what happens with weekly resets
Image
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http://i.imgur.com/CRrirds.png?1
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avros008
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Re: We need a new world

Post by avros008 »

Can we get anarchy world with no claim shield and reset in every 3 month?
dafels wrote:the midges are not the problem,
you're the problem
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shubla
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Location: Finland

Re: We need a new world

Post by shubla »

avros008 wrote:Can we get anarchy world with no claim shield and reset in every 3 month?
No claim shields, bashable palisade's. No nidbanes, no criminal timers. Crossroads.

Then these people could stop complaining.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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avros008
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Location: Türkiye!

Re: We need a new world

Post by avros008 »

shubla wrote: No claim shields, bashable palisade's. No nidbanes, no criminal timers. Crossroads.

Then these people could stop complaining.
Yeah and it will be more fun and competitive.
dafels wrote:the midges are not the problem,
you're the problem
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Jalpha
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Joined: Thu Aug 22, 2013 12:16 pm

Re: We need a new world

Post by Jalpha »

I think if resets happened weekly people would get bored with them.
Laying flat.

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