This is certainly a start in addressing the problem with trying to level up psyche in the game! Well done!jorb wrote:Can plant Cavebulbs, Farming +5
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DoctorViper
- Posts: 43
- Joined: Thu Aug 24, 2017 1:28 am
Re: Game Development: Garden Glyph
If you have nothing to make, then maybe it is still something. Why? Because you possess the idea that you wish to make something from nothing.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Garden Glyph
Artemiswhb wrote:

Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: Garden Glyph
is that.. a fetus in the OP picture?
* cue CSI enhance
* cue CSI enhance
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The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: Game Development: Garden Glyph
If I had to guess, I would say it's a fossilised lizard. Or a chameleon hiding on a rock.ricky wrote:is that.. a fetus in the OP picture?
* cue CSI enhance
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killette2
- Posts: 411
- Joined: Fri Mar 25, 2011 1:11 am
Re: Game Development: Garden Glyph
I may not be the most experienced player but I don't know if being able to mass produce bluebells is the greatest idea
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Garden Glyph
With stat caps it wouldn't matterkillette2 wrote:I may not be the most experienced player but I don't know if being able to mass produce bluebells is the greatest idea
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Garden Glyph
I wouldn't say that, they would just be used in the proliferation of alts under that scenario.jordancoles wrote:With stat caps it wouldn't matterkillette2 wrote:I may not be the most experienced player but I don't know if being able to mass produce bluebells is the greatest idea
And I guess the market value of them if in the process of crashing to near zero as they're soon as easy to produce as stalagooms.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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delirus
- Posts: 18
- Joined: Wed Apr 17, 2013 12:37 am
Re: Game Development: Garden Glyph
this is great but i feel like credos get to op... also slime-stockpiles would be really great
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Garden Glyph
Not sure why you can't do bluebells in pots already and why you need a credo for it...
I was going to comment about the "half dirt and water" part, but I guess if I were running dozens of pots for a village (or even just personal use), it'd be significant.
I was going to comment about the "half dirt and water" part, but I guess if I were running dozens of pots for a village (or even just personal use), it'd be significant.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Garden Glyph
Well, I'm afraid I'm with Granger and Gunnar on this one.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
