Eh losing trades to people running up to your container is easily avoidable, stupid and cheap. You can still scam people you're trading with which was the riskiest part of trading anyway, so that's good.vatas wrote:Bandy is handy. Remembered it while searching for container to give food to alt.
IIRC I read the suggestion and assumed it wouldn't happen because secure trades are against what I assume to be HnH's "philosophy" but this is definitely a neat addition.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Bandy Rudolf
Jalpha wrote:I believe in my interpretation of things.
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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
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Re: Game Development: Bandy Rudolf
Yea I meant to say it was nice how devs came up with a way to hand stuff to other characters without implementing secure trades.NOOBY93 wrote:Eh losing trades to people running up to your container is easily avoidable, stupid and cheap. You can still scam people you're trading with which was the riskiest part of trading anyway, so that's good.vatas wrote:Bandy is handy. Remembered it while searching for container to give food to alt.
IIRC I read the suggestion and assumed it wouldn't happen because secure trades are against what I assume to be HnH's "philosophy" but this is definitely a neat addition.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)