Stat curve shouldnt be changed

Thoughts on the further development of Haven & Hearth? Feel free to opine!
ctopolon3
Posts: 488
Joined: Mon Nov 23, 2015 10:22 am

Re: Stat curve shouldnt be changed

Post by ctopolon3 »

mb just implement FAT system (like hunger, but permanent)
<100 stats 300% FEP
<250 stats 200% FEP
<700 stats 100% FEP
<2500 stats 80% FEP
<10k stats 50% FEP
>10k stats 25% FEP
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overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Stat curve shouldnt be changed

Post by overtyped »

ctopolon3 wrote:mb just implement FAT system (like hunger, but permanent)
<100 stats 300% FEP
<250 stats 200% FEP
<700 stats 100% FEP
<2500 stats 80% FEP
<10k stats 50% FEP
>10k stats 25% FEP
you should make a new thread with this idea, i think it deserves it. I really like it.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Stat curve shouldnt be changed

Post by Granger »

overtyped wrote:
ctopolon3 wrote:mb just implement FAT system (like hunger, but permanent)
<100 stats 300% FEP
<250 stats 200% FEP
<700 stats 100% FEP
<2500 stats 80% FEP
<10k stats 50% FEP
>10k stats 25% FEP
you should make a new thread with this idea, i think it deserves it. I really like it.
Doesn't solve the other issues that rise from overly inflated numbers though.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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overtyped
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Location: Quaran book burning festival

Re: Stat curve shouldnt be changed

Post by overtyped »

Granger wrote:
overtyped wrote:
ctopolon3 wrote:mb just implement FAT system (like hunger, but permanent)
<100 stats 300% FEP
<250 stats 200% FEP
<700 stats 100% FEP
<2500 stats 80% FEP
<10k stats 50% FEP
>10k stats 25% FEP
you should make a new thread with this idea, i think it deserves it. I really like it.
Doesn't solve the other issues that rise from overly inflated numbers though.
what do u mean by that
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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jordancoles
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Location: British Columbia, Canada

Re: Stat curve shouldnt be changed

Post by jordancoles »

ctopolon3 wrote:mb just implement FAT system (like hunger, but permanent)
<100 stats 300% FEP
<250 stats 200% FEP
<700 stats 100% FEP
<2500 stats 80% FEP
<10k stats 50% FEP
>10k stats 25% FEP
I like that too, maybe not up to 10k though
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azrid
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Re: Stat curve shouldnt be changed

Post by azrid »

ctopolon3 wrote:mb just implement FAT system (like hunger, but permanent)
<100 stats 300% FEP
<250 stats 200% FEP
<700 stats 100% FEP
<2500 stats 80% FEP
<10k stats 50% FEP
>10k stats 25% FEP
this
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Stat curve shouldnt be changed

Post by Granger »

azrid wrote:
ctopolon3 wrote:mb just implement FAT system (like hunger, but permanent)
<100 stats 300% FEP
<250 stats 200% FEP
<700 stats 100% FEP
<2500 stats 80% FEP
<10k stats 50% FEP
>10k stats 25% FEP
this
How does this help with the other side-effects - nonexistant PvE balance, irrelevant foraging quality, 'give new world' (as examples) - of unbound character growth?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Robben_DuMarsch
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Re: Stat curve shouldnt be changed

Post by Robben_DuMarsch »

Granger wrote:The problem seems more to be with you, stopping at nothing to keep the status quo as it benefits you.
Ding, ding, ding.
Nail has been hit on the head.
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azrid
Posts: 3647
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Re: Stat curve shouldnt be changed

Post by azrid »

Granger wrote:How does this help with the other side-effects - nonexistant PvE balance, irrelevant foraging quality, 'give new world' (as examples) - of unbound character growth?
You could always tweak the % on the later stages to curb the forever grinding meme.
I also think it won't be enough. For a permanent world there needs to be a way to take down your opponents and a reason for the opponent to meet you on the battlefield. Right now the game is centered on village building, stacking claim shields to hide in and grinding but has done things to change this(localized resources, kingdoms). These things need to be reviewed to reinforce their original intention. And siege needs to be made sane. 20h continuous sieges are not healthy no matter how hard core people can be.

I personally don't think there is a system on stats alone that can fix the game. Stat growth speed fix is the first step of making Haven even greater. Once the growth speed of characters gets slowed down there is time to develop and review existing reasons to fight other players and groups. A lot of people have suggested a lot of different end game goals I think its time to look at some of those more seriously and get away from the number grind only endgame.

tl;dr
you fix it by making character want to spend time outside of his base not inside
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ctopolon3
Posts: 488
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Re: Stat curve shouldnt be changed

Post by ctopolon3 »

<100 stats 300% FEP
<250 stats 200% FEP
<700 stats 100% FEP
<2500 stats 80% FEP
<10k stats 50% FEP
>10k stats 25% FEP
atm we have x30 multiplier & unlimited hunger when feasting (x60-x90 with pepper)
with this system we will have it until 700stats, x24 until 2500, x15 until 10k stats, x7 after 10k
next problem will be botted or not botted pepper by top10 players
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Last edited by ctopolon3 on Fri May 25, 2018 2:19 pm, edited 1 time in total.

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