mb just make minesweeper on fields like in mine (bees/birds) \\to prevent botted or alot harvest
or make grasshopper/Locust eat 20-80% of field (depends on field size) (1minimap per village, 256 per kingdom = 50% loses, more fields more loses)
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game Development: Post Rose
And how exactly that affects botting?ctopolon3 wrote:mb just make minesweeper on fields like in mine (bees/birds) \\to prevent botted or alot harvest
or make grasshopper/Locust eat 20-80% of field (depends on field size) (1minimap per village, 256 per kingdom = 50% loses, more fields more loses)
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Game Development: Post Rose
i dont understand why people are saying that they need more fields now.
i also don't care for the unrealism of the stored crop time.
so if i wait 3 days before replanting the carrots and i replant them, do i get fully grown carrots instantly? cuz they grow to full size in less than 3 days.
i also don't care for the unrealism of the stored crop time.
so if i wait 3 days before replanting the carrots and i replant them, do i get fully grown carrots instantly? cuz they grow to full size in less than 3 days.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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Redkat
- Posts: 520
- Joined: Sat Jun 01, 2013 12:36 pm
- Location: Sealand, Denmark
Re: Game Development: Post Rose
Yay Postbox .. finally 
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Post Rose
to think i was near to propose a way to send or ship a single item around the server with mailboxes...
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DatSheep
- Posts: 540
- Joined: Thu Mar 22, 2018 2:24 am
- Location: A gay place with gay people yes
Re: Game Development: Post Rose
KEK, that'd be cool. At least now your village can have mail-people and you guys can send random stuff for lols to each other. Brb about to send the entire burger king foot lettuce script to someone >:Dtyrtix wrote:to think i was near to propose a way to send or ship a single item around the server with mailboxes...
Something died in my basement and gave me rubella
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lol123456
- Posts: 53
- Joined: Thu Mar 17, 2011 1:27 pm
Re: Game Development: Post Rose
with annoying ringing, being a visitor, gain system messages after every looking at barter stand


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ghandhikus
- Posts: 230
- Joined: Fri Jan 18, 2013 4:07 pm
- Location: UK
Re: Game Development: Post Rose
What does postbox need?
King of Game-design and Java Programmer
RIP lather ball 2017/08/24 01:21
RIP lather ball 2017/08/24 01:21-
Luanes
- Posts: 204
- Joined: Wed Apr 12, 2017 8:06 pm
Re: Game Development: Post Rose
Forgot the .6 on my calculations, this is what sure makes your method better. On average, my method increases the quality by 3,41 for each "full growth".waga wrote: with my method you gain +1.5q on average every 6h
I just need 18h for 4.5 which you don't have with yours , obv
edit: I might be wrong on that, ill have to think about it when it's not 6am
second edit : just to point that you don't get 3 seeds from 1 but 3.6 with farmer credo
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Post Rose
1 bar and 4 nuggets of any metal and 3 wood blocks.ghandhikus wrote:What does postbox need?
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
