So much this, though I'd prefer that it include options to pick which hats you see and don't, and if this is included, whether you see custom cow textures or no.Granger wrote:Please, for the love of god: give us a toggle in the client that removes all such unnatural abominations from view - so we can enjoy the original beauty of the game once again. I fully understand the need to uglify it with 'silly stuff' that allows you to get some some quick money, but please give us a way that allows us to completely ignore the fallout of your greed.
Apart from that, a very nice golf flag update - as it starts to rid us of the (visually) cloned animals...
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Daefae33
- Posts: 11
- Joined: Thu Nov 16, 2017 5:37 am
Re: Game Development: Dynamic Cow
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Dynamic Cow
Jorbtar YES! In addition, weird colored cows should have a low chance of passing on their mutant genes. A rainbow cow farm would be SO CUTELunarius_Haberdash wrote:Dear Jorbtar please no.Ants wrote: Would you consider letting us use hearth magic or sketchpads to turn our animals unnatural colors? Pink cows would be godly.
Just breed your cows so they look normal. If you get a white mom and a white dad the babies should be white too. What would be useful, however, is a toggle to differentiate males from females more easily. Maybe males could get a blue glow and females a pink glow when we press ctrl+whatever. I kinda hate having to scrutinize horn size :/Granger wrote:Please, for the love of god: give us a toggle in the client that removes all such unnatural abominations from view - so we can enjoy the original beauty of the game once again. I fully understand the need to uglify it with 'silly stuff' that allows you to get some some quick money, but please give us a way that allows us to completely ignore the fallout of your greed.Ants wrote:Would you consider letting us use hearth magic or sketchpads to turn our animals unnatural colors? Pink cows would be godly.
Apart from that, a very nice golf flag update - as it starts to rid us of the (visually) cloned animals...
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Dynamic Cow
Dont hide my hat...you rude kids :/
Re color of animals would be a no go for me however.
I'm sure custom clients can figure out a way to reskin all animals to default.
But honestly it would be cool to breed pure white/black horses in the future.
This could even expand into diffrent breeds
Re color of animals would be a no go for me however.
I'm sure custom clients can figure out a way to reskin all animals to default.
But honestly it would be cool to breed pure white/black horses in the future.
This could even expand into diffrent breeds
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Dynamic Cow
I mean, if you had to pay real money (or get lucky with breeding, if weird colors have a small chance to be passed down) to get unnatural colors you probably wouldn't see many rainbow animals. They'd be more of a larpy novelty thing, the majority of cows you'd come across would be normal.maze wrote: Re color of animals would be a no go for me however.
❤Haven's most kawaii retarded ethot karen❤


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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Game Development: Dynamic Cow
Not sure it's possible. Think Loftar is doing this 100% server side and just sending the result to the client to be loaded. Being able to turn this off would be akin to the ability to reskin buildings to use whatever building materials you want as far as I can tell. Best bet is probably people convincing them to make it a toggle option, but good luck with that. I know I hate this change because it's ass to figure out which cows are males now.maze wrote:Re color of animals would be a no go for me however.
I'm sure custom clients can figure out a way to reskin all animals to default.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game Development: Dynamic Cow
From my experience it only becomes a problem when You have a huge plot with them. If it's not so huge, You can tell which is which because of udders.Ardennesss wrote:Not sure it's possible. Think Loftar is doing this 100% server side and just sending the result to the client to be loaded. Being able to turn this off would be akin to the ability to reskin buildings to use whatever building materials you want as far as I can tell. Best bet is probably people convincing them to make it a toggle option, but good luck with that. I know I hate this change because it's ass to figure out which cows are males now.maze wrote:Re color of animals would be a no go for me however.
I'm sure custom clients can figure out a way to reskin all animals to default.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Dynamic Cow
Important question time: Has anyone seen the slightest performance hit because of this? So far that's a big no from me, but I don't have massive fields of cattle.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Game Development: Dynamic Cow
I have a pretty large field of cows and I haven't had any performance issues.
One thing that would be nice is some way to easily tell males and females apart. Since they share the same color scheme it isn't possible to visually inspect the male to females like it was. Maybe give a horn difference or something.
One thing that would be nice is some way to easily tell males and females apart. Since they share the same color scheme it isn't possible to visually inspect the male to females like it was. Maybe give a horn difference or something.
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equetro
- Posts: 3
- Joined: Tue Mar 27, 2018 11:08 pm
Re: Game Development: Dynamic Cow
Milking a bull is way too confusing
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Wonderful
- Posts: 108
- Joined: Sat Mar 01, 2014 4:17 pm
Re: Game Development: Dynamic Cow
Best way to fix this would be to just remove horns from female cows to make them look like the casual North American dairy cows...
