No it does not make sense. Firstly, this can be rephrased as "wall your opponents cairns to get rid of them", and secondly they werent expensive and they arent expensive now.Omnipotent wrote:Pretty good idea right there actually. Makes perfect sense and is fair to everyone. Unlike the current implementation which just gave everyone who has ever built a border cairn extra resources equivalent to (X * # of additional resources per cairn).Granger wrote:My solution for this would be: give them 2 weeks to build in the missing ingredients into the existing cairns or they vanish.
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eliminoid
- Posts: 155
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Re: Game Development Siege Chess
Hi
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loftar
- Posts: 9096
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Re: Game Development Siege Chess
Yes.Chebermech wrote:is it possible to destroy village banners with the rams while village idol is still up?
Good point. Should probably fix that.Chebermech wrote:will it be possible to destroy open gates (visitor gates) with the ram?
I was not aware of that. Should be fixed.Chebermech wrote:will the splash ever work on open gates? as right not it does not.
Not currently, but might very well consider adding that.Chebermech wrote:will it be possible to get inside the archery tower if not to shoot arrows, then to at least pretend and to shittalk demoralize your enemy with a greater efficiency?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
- Posts: 9096
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Re: Game Development Siege Chess
For now, yes. As stated in the OP, we intend to adjust the hand-bashability of siege machines conservatively, over time.Ag_Revol wrote:So apparently you still need to guard a siege engine entire 24hours in a row in order to destroy a wall.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
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Re: Game Development Siege Chess
Meh, you've had a good while to complain beforehand.Ag_Revol wrote:What the actual fuck, Jorb?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Ozzy123
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Re: Game Development Siege Chess
Is it gonna be just 2 hour charge and then instantly destroying the knarr?Ozzy123 wrote:What about knarrs? Can catapults/battering rams destroy them instantly?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development Siege Chess
nobody asked for this why? why!Increased the building cost of Realm Carins significantly, and enforced greater distances between them
haHA literally nobody is going to fucking be cairn duty now it was already tedious asf to do this shit.
see homo sexuality trending,. do not do that.
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MrBunzy
- Posts: 363
- Joined: Tue Nov 30, 2010 11:48 pm
Re: Game Development Siege Chess
Is there any alternative to this? External banners seem extremely vulnerable now, and making palisade bubbles around every single banner sounds like a pain.loftar wrote:Yes.Chebermech wrote:is it possible to destroy village banners with the rams while village idol is still up?
(once and futue king btw)
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JuroTheDragon
- Under curfew
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- Joined: Sat Sep 26, 2015 8:13 pm
Re: Game Development Siege Chess
jorb wrote:Meh, you've had a good while to complain beforehand.Ag_Revol wrote:What the actual fuck, Jorb?
Jorb, why you can't just add Eve-online system with reinforced mode... ? Dude, that would make the siege's at least worth anything... I mean in very, very shortcut:
EVERY VILLAGE WOULD HAVE A SHIELD.
If some raiders come, they put siege engises which dry like 2 hrs or so... Then they can attack the shield. after shield goes down to 50% then village shield turns into "reinforced mode" where you CANNOT keep attacking for 48 hrs...
During that time defenders can decide if they call for help and defend or whatever they do... After 48hrs since shields turned reinforced you can take the shield till 0% and then you would hit the palisade/brick walls HPS till zero and beging raiding if they didnt defend it or so...
WHY ITS SO HARD?
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Ag_Revol
- Posts: 286
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Re: Game Development Siege Chess
Good pointjorb wrote:Meh, you've had a good while to complain beforehand.Ag_Revol wrote:What the actual fuck, Jorb?
(To be honest, I was really busy IRL so I didn't discuss this one. Not an excuse for me I guess *shrug*)
Even without hand-bashing it takes 1 hour for a tower to soak and be able to destroy rams, if I understand thing correctly. It means that you need to check siege every ~40 minutes to ensure ram won't be sneaky-beaky destroyed by a tower. Again, you need to spend a full day (without sleeping) just to tear down ONE wall, and there can be multiple of them. Even 32 hours for a brick wall. Meh.loftar wrote:For now, yes. As stated in the OP, we intend to adjust the hand-bashability of siege machines conservatively, over time.Ag_Revol wrote:So apparently you still need to guard a siege engine entire 24hours in a row in order to destroy a wall.
Make Kebabs Great Again!
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jorb
- Posts: 18715
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Re: Game Development Siege Chess
If only we had tried that, indeed.JuroTheDragon wrote:EVERY VILLAGE WOULD HAVE A SHIELD.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose