Combat Guide (Overview, PVE, PVP)

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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Halbertz
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Re: Combat Guide (Overview, PVE, PVP)

Post by Halbertz »

demetharkey wrote:what does combat stats do actually? i see no difference between 50 and 150 uc
This affects the weight of moves. Weight influences the effectiveness of moves because it compares the attacking move's value with the defender's stance's value. However, it is not linear. Significant difference will be feeld if you are doubling or being doubled on combat stat.
Prespica
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Re: Combat Guide (Overview, PVE, PVP)

Post by Prespica »

I'm looking into this and can't find anything related to this section: what are the benefits of having more levels of a skill? The description doesn't specify the improvement, for example, of having attack at level 2 or 4.
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ZamAlex
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Re: Combat Guide (Overview, PVE, PVP)

Post by ZamAlex »

Prespica wrote:I'm looking into this and can't find anything related to this section: what are the benefits of having more levels of a skill? The description doesn't specify the improvement, for example, of having attack at level 2 or 4.
Each point at attack actions is increasing ammount of opening action is generated (around 10% for each point I think), but it's not increasing damage, so you want to have points at actions that used to gererate openings (Quick Barrage, Punch, Knock Its Teeth Out and etc) and you keeping one point at actions that you are using to deal damage (Cleave, Full Circle and etc).

For defensive actions each point is increasing amount of opeinings rudeced, so most of the time you want to have maxium points there.

For special actions each point is increasing it's power (Opportunity Knocks) or reduce cool down (Dash, Take Aim, Think).
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Halbertz
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Re: Combat Guide (Overview, PVE, PVP)

Post by Halbertz »

ZamAlex wrote:
Prespica wrote:I'm looking into this and can't find anything related to this section: what are the benefits of having more levels of a skill? The description doesn't specify the improvement, for example, of having attack at level 2 or 4.
Each point at attack actions is increasing ammount of opening action is generated (around 10% for each point I think), but it's not increasing damage, so you want to have points at actions that used to gererate openings (Quick Barrage, Punch, Knock Its Teeth Out and etc) and you keeping one point at actions that you are using to deal damage (Cleave, Full Circle and etc).

For defensive actions each point is increasing amount of opeinings rudeced, so most of the time you want to have maxium points there.

For special actions each point is increasing it's power (Opportunity Knocks) or reduce cool down (Dash, Take Aim, Think).
Also Flex is considered defensive action. There no point to put more than one pip if you are using it only offensivly.
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Kinglazy
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Re: Combat Guide (Overview, PVE, PVP)

Post by Kinglazy »

Just had my first group pvp fight and didn't go well for me.

Something I noticed and perplexed me the most is how they run circles around me much faster than I could catch up without needing to stop or slow down for drinking. Even when out numbered we couldn't surround them and they had the ability to poke and create distance immediately.

Is there something I am missing about how movment works?
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Schwarzvald
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Re: Combat Guide (Overview, PVE, PVP)

Post by Schwarzvald »

Kinglazy wrote:Is there something I am missing about how movment works?
brain cells
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vatas
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Re: Combat Guide (Overview, PVE, PVP)

Post by vatas »

Kinglazy wrote:Just had my first group pvp fight and didn't go well for me.

Something I noticed and perplexed me the most is how they run circles around me much faster than I could catch up without needing to stop or slow down for drinking. Even when out numbered we couldn't surround them and they had the ability to poke and create distance immediately.

Is there something I am missing about how movment works?
I have practically zero PvP experience but I would assume that they were drinking, they were just using auto-drink and constant movement commands to effectively sneak in sips with minimal penalty. Compared to something like not drinking until stamina too low to run, then pressing drink button (restores running but now you have slow-down from drinking until you've refilled the stamina bar.)
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Basic Claim Safety (And what you’re doing wrong
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Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Kinglazy
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Re: Combat Guide (Overview, PVE, PVP)

Post by Kinglazy »

Schwarzvald wrote:
Kinglazy wrote:Is there something I am missing about how movment works?
brain cells
I don't like nor defend the pvp combat system so that can't be it
vatas wrote: I have practically zero PvP experience but I would assume that they were drinking, they were just using auto-drink and constant movement commands to effectively sneak in sips with minimal penalty. Compared to something like not drinking until stamina too low to run, then pressing drink button (restores running but now you have slow-down from drinking until you've refilled the stamina bar.)
I do use hurricane with auto drinking enabled but maybe I do need to fiddle with drinking timing until it clicks. I didn't see them do any drinking animation at all

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