Using claim poles, village idols and log cabins?Ferinex wrote:If I should make a hermetic seal around my vault and spawn at the RoB.
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jorb
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Re: Game Development: Destruction & Sericulture
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Rift
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Re: Game Development: Destruction & Sericulture
I guess you could.. theres nothing stopping you from making infinite village claims right?
[although you cant activate them if your part of a village]
[although you cant activate them if your part of a village]
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Raephire
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Re: Game Development: Destruction & Sericulture
Cart gates still serve a purpose, if you have it in a claim, it leaves vandalism/theft clue. But thats it, that's allFerinex wrote:Any notes on how easy it is to destroy a kiln or cart, or how much easier it is to destroy a cart versus a kiln? Just wondering about the usefulness of cartgates at this point, or if I should make a hermetic seal around my vault and spawn at the RoB.
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loftar
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Re: Game Development: Destruction & Sericulture
Please see the update in the original post.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
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Re: Game Development: Destruction & Sericulture
Oh yes, Jorb seems to have forgotten to mention it, but some objects -- such as kilns, smelters, looms, &c. -- will indeed refuse to work if they are too damaged; they would then need to be repaired to be usable again.JTG wrote:Also make stuff turn into a ruined state of decay, unusable but taking up space and giving little resources to create flavor for the game.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Yolan
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Re: Game Development: Destruction & Sericulture
My thoughts on this? I generally like it. I know walls and gates and so forth are on their way, but what has me most concerned is degradation of objects over time Specifically, stuff like baskets, chests, and so forth..
Now, half of my base, like a lot of peoples, is dedicated to rows of baskets and chests that hold just about everything. Making enough log cabins to hold all the chests you need to keep a decent industrial/agricultural base ticking over would be a bit of a nightmare imo.
So... either/or suggestion here:
1) More buildings! If my metal smelter is going to degrade outside, give me a large stone building I can put it in, along with my baskets filled with coal, wooden blocks, cast iron, etc. etc.
2) Crates and barrels! I'd like to see some outside storage containers that don't degrade/degrade v.v.slowly.
As a side question, so, does inside a mine count as 'inside' as far as degredation is concerned??
Now, half of my base, like a lot of peoples, is dedicated to rows of baskets and chests that hold just about everything. Making enough log cabins to hold all the chests you need to keep a decent industrial/agricultural base ticking over would be a bit of a nightmare imo.
So... either/or suggestion here:
1) More buildings! If my metal smelter is going to degrade outside, give me a large stone building I can put it in, along with my baskets filled with coal, wooden blocks, cast iron, etc. etc.
2) Crates and barrels! I'd like to see some outside storage containers that don't degrade/degrade v.v.slowly.
As a side question, so, does inside a mine count as 'inside' as far as degredation is concerned??
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Rift
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Re: Game Development: Destruction & Sericulture
in a different thread lothar said mines are currently concidered inside, but that its unsure if this will always be true.
..as for storing things.. you can easily fit 12-14 chests in a single building.. i understand that a town can have a lot of stuff.. but are you seriuos when you say over 2 houses of 12-14 chests is not enough space? i don't think it's unrealistic to expect a village to have that many houses...
..as for storing things.. you can easily fit 12-14 chests in a single building.. i understand that a town can have a lot of stuff.. but are you seriuos when you say over 2 houses of 12-14 chests is not enough space? i don't think it's unrealistic to expect a village to have that many houses...
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kobnach
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Re: Game Development: Destruction & Sericulture
12 chests?! not if you want to access them.Rift wrote:in a different thread lothar said mines are currently concidered inside, but that its unsure if this will always be true.
..as for storing things.. you can easily fit 12-14 chests in a single building.. i understand that a town can have a lot of stuff.. but are you seriuos when you say over 2 houses of 12-14 chests is not enough space? i don't think it's unrealistic to expect a village to have that many houses...
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JTG
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Re: Game Development: Destruction & Sericulture
What about different kinds of buildings. Maybe make a stone house thats a bit bigger, or has another story. It would use entire felled trees and primarily stones.
Or, the ability to dig out a old fashioned cellar. Which is just a big dirt pit, with supports. Said stone house wouldn't use like 200 stones, it would use like 5000.
Or, the ability to dig out a old fashioned cellar. Which is just a big dirt pit, with supports. Said stone house wouldn't use like 200 stones, it would use like 5000.
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Rift
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Re: Game Development: Destruction & Sericulture
i'm all for bigger buildings, but yea.. you can fit like 12 chests in a house if your not picky... and you shift-place them.