Prelude: World 12

Announcements about major changes in Haven & Hearth.
reticent
Posts: 16
Joined: Mon Mar 04, 2019 10:42 pm

Re: Prelude: World 12

Post by reticent »

As long as the ram drying time is greater than 10 seconds, sprucecaps should be okay. :lol:

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Gutharr
Posts: 18
Joined: Sun Sep 29, 2019 11:15 pm

Re: Prelude: World 12

Post by Gutharr »

Back in legacy I got murderd as a spruce cap. I didn't even had a claim yet and some guy with bear cape tried to kill me. I ran away and ran into a boar that killed me. He didn't had to leave murder scent and the last thing I saw was him laughing in area chat. Fun times, thats why I love this game :D
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boshaw
Posts: 1612
Joined: Tue Jun 01, 2010 10:22 pm

Re: Prelude: World 12

Post by boshaw »

Just make a moderately sized based with many wall layers spaced out appropriately to delay up to 8hs. Even a casual can do that over time. Bonus points if you do it underground with just a shitty farm above elsewhere. No one will even care to bother you and instead just ask jorb to make an easier siege system.
AriZona
Posts: 276
Joined: Wed Sep 14, 2016 12:02 am

Re: Prelude: World 12

Post by AriZona »

All proposed changes fine, PvP is fine, but .... the proposed siege is toxic. Get rid of those ideas.

Make ramming equipment attack wall, not authority. Put attackers authority against defenders authority... Fix potters clay...
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wonder-ass
Posts: 2359
Joined: Thu Aug 01, 2013 7:02 am

Re: Prelude: World 12

Post by wonder-ass »

reticent wrote:As long as the ram drying time is greater than 10 seconds, sprucecaps should be okay. :lol:

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you see the difference is it ISNT easy. easy for me is walking up to a wall and start pali bashing it that is easy and i would do it to every singe pali i come across.
i dont think ive passed a single wall where i couldnt just bash my way in to with out any work.
see homo sexuality trending,. do not do that.
Izunundara
Posts: 13
Joined: Sun Feb 13, 2011 12:48 am

Re: Prelude: World 12

Post by Izunundara »

I had... difficulty finding time to play HnH the past few years, and thankfully due to a switch up in profession I was going to have more free time this year to play what might be the last time I'll EVER have the time to play HnH properly. I can't take 8 hours out every two weeks. That's insane. This is time demanded by the game in order to avoid losing MONTHS of buildings and items to some rando that isn't even necessarily no lifing, just in a different timezone so when I'm inevitably called into work on a Siege Day I guess I just chuck all my stuff in the nearest river first?

Let us opt out of this somehow. There's already enough grind without adding literal full-workday positions as Night Watchman which is NOT fun or interactive, it's just mind numbing. Have a guardian spirit or whatever that needs fed Curios based on how many people live on your claim, lock sieges behind a skill like with Rage and give people an equivalent to Numen points for surviving Siege Windows/winning Sieges, ANYTHING other than this "diceroll to see if I quit this week" system.
ubersheva
Posts: 68
Joined: Thu Apr 15, 2010 8:13 am

Re: Prelude: World 12

Post by ubersheva »

A late suggestion: make the world map a sphere, or at least a toroid.
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fallout
Posts: 964
Joined: Sun Apr 18, 2010 3:17 am

Re: Prelude: World 12

Post by fallout »

ubersheva wrote:A late suggestion: make the world map a sphere, or at least a toroid.
One week Loftar, you can do it.
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Ozzy123
Posts: 2483
Joined: Sat Feb 11, 2012 4:27 pm

Re: Prelude: World 12

Post by Ozzy123 »

pls changes of these sieging changes, nerf to sleds in pvp (raw hide throwing you off sleds?), make credos easier to complete because after the first time of doing them nobody likes them anymore
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: Prelude: World 12

Post by VDZ »

Izunundara wrote:This is time demanded by the game in order to avoid losing MONTHS of buildings and items to some rando that isn't even necessarily no lifing, just in a different timezone so when I'm inevitably called into work on a Siege Day I guess I just chuck all my stuff in the nearest river first?
Why can't people at least read the damn post before complaining? You determine when the raid can happen. Unless you're an idiot and press Charge at random moments, it will never happen at a time you can't be available in your timezone.

8 hours is indeed excessive though, and the devs said they'll look into that, but they've been quiet on what precisely they're going to change.

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