Game Development: World 7

Announcements about major changes in Haven & Hearth.
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ramones
Posts: 3077
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: Game Development: World 7

Post by ramones »

They should just not run away anymore and you fix tamming + despawn bug in same time.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
Raptrix
Posts: 2
Joined: Sat Sep 03, 2011 10:40 pm

Re: Game Development: World 7

Post by Raptrix »

Thank you for the gift of a whole new world *input disney theme song*
stryfe1986
Posts: 89
Joined: Sat Apr 03, 2010 11:01 pm

Re: Game Development: World 7

Post by stryfe1986 »

howdie fellas! I havent been on H&H since world 2 i think or 3, back when every action you made generated points for development, is that still the way things are or has it changed?
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TeckXKnight
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Game Development: World 7

Post by TeckXKnight »

stryfe1986 wrote:howdie fellas! I havent been on H&H since world 2 i think or 3, back when every action you made generated points for development, is that still the way things are or has it changed?
Nope, now we have discovery lp and curiosities. Curiosities are made/foraged/mined/fished/chopped/etc and then stuffed into your curiosity screen to be studied for however long. After they finish studying they give you lp.
ShadowAtlan
Posts: 18
Joined: Thu Aug 13, 2009 11:06 pm

Re: Game Development: World 7

Post by ShadowAtlan »

Jorb and Loftar, when you make any new developments or progress on your rebuilding of Haven from the ground up, it'd be really awesome to hear some of those every now and then. Even if they're vague or don't fill in a lot of blanks, I'm really curious what kind of things you're thinking of doing or even the smaller bits like programming progress and maybe flaws you see with the current haven systems.
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Sevenless
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Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Game Development: World 7

Post by Sevenless »

ShadowAtlan wrote:Jorb and Loftar, when you make any new developments or progress on your rebuilding of Haven from the ground up, it'd be really awesome to hear some of those every now and then. Even if they're vague or don't fill in a lot of blanks, I'm really curious what kind of things you're thinking of doing or even the smaller bits like programming progress and maybe flaws you see with the current haven systems.
Minor updates like that would be tedious and of no benefit to 95% of the community who don't understand programming (not to mention it's a touch more detailed than knowing a bit about javascript).
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
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Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Game Development: World 7

Post by Arcanist »

nevermind, edited but I'm unable to delete this post.

Just another please fix the auth object bashing post
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Grog
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Game Development: World 7

Post by Grog »

Lagmeter of 330 at 400 people playing? What is this again?! oO
Favourite thread: viewtopic.php?f=9&t=3388
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Dzedajus
Posts: 1099
Joined: Sat Feb 05, 2011 9:08 pm

Re: Game Development: World 7

Post by Dzedajus »

yesterday it was over 9000 so i guess its normal for it to be in 300-600.
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Lordtimo
Posts: 437
Joined: Wed Jun 01, 2011 12:00 pm

Re: Game Development: World 7

Post by Lordtimo »

Read your signature.

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