-
ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: Game Development: World 7
They should just not run away anymore and you fix tamming + despawn bug in same time.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
-
Raptrix
- Posts: 2
- Joined: Sat Sep 03, 2011 10:40 pm
Re: Game Development: World 7
Thank you for the gift of a whole new world *input disney theme song*
-
stryfe1986
- Posts: 89
- Joined: Sat Apr 03, 2010 11:01 pm
Re: Game Development: World 7
howdie fellas! I havent been on H&H since world 2 i think or 3, back when every action you made generated points for development, is that still the way things are or has it changed?
-
TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Game Development: World 7
Nope, now we have discovery lp and curiosities. Curiosities are made/foraged/mined/fished/chopped/etc and then stuffed into your curiosity screen to be studied for however long. After they finish studying they give you lp.stryfe1986 wrote:howdie fellas! I havent been on H&H since world 2 i think or 3, back when every action you made generated points for development, is that still the way things are or has it changed?
-
ShadowAtlan
- Posts: 18
- Joined: Thu Aug 13, 2009 11:06 pm
Re: Game Development: World 7
Jorb and Loftar, when you make any new developments or progress on your rebuilding of Haven from the ground up, it'd be really awesome to hear some of those every now and then. Even if they're vague or don't fill in a lot of blanks, I'm really curious what kind of things you're thinking of doing or even the smaller bits like programming progress and maybe flaws you see with the current haven systems.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: World 7
Minor updates like that would be tedious and of no benefit to 95% of the community who don't understand programming (not to mention it's a touch more detailed than knowing a bit about javascript).ShadowAtlan wrote:Jorb and Loftar, when you make any new developments or progress on your rebuilding of Haven from the ground up, it'd be really awesome to hear some of those every now and then. Even if they're vague or don't fill in a lot of blanks, I'm really curious what kind of things you're thinking of doing or even the smaller bits like programming progress and maybe flaws you see with the current haven systems.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Game Development: World 7
nevermind, edited but I'm unable to delete this post.
Just another please fix the auth object bashing post
Just another please fix the auth object bashing post
-
Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Game Development: World 7
Lagmeter of 330 at 400 people playing? What is this again?! oO
Favourite thread: viewtopic.php?f=9&t=3388
-
Dzedajus
- Posts: 1099
- Joined: Sat Feb 05, 2011 9:08 pm
Re: Game Development: World 7
yesterday it was over 9000 so i guess its normal for it to be in 300-600.
-
Lordtimo
- Posts: 437
- Joined: Wed Jun 01, 2011 12:00 pm
Re: Game Development: World 7
Read your signature.