Wait, wasn't it pretty much a requirement to have
a gun for most early settlers?... what?... illegal gun
trade?.... err...
Soooo any news on progress? any dates of a trailer
or testing? =D
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Salem & Haven
Last I checked, you don't need a license to carry a gun in the US unless you have a felony conviction or wish to carry concealed. Hell, some states give the right to use deadly force just to protect property.badkarma wrote:
Wow sir I highly doubt you would get a gun license even at US
EVERYONE had firearms.... well, nearly everyone. There always have been the 'no weapons' group, but that didn't really start showing up in the US until the mid-19th century due to all the gun violence in frontier towns and some of the religious movements of the time.NaoWhut wrote:Wait, wasn't it pretty much a requirement to have
a gun for most early settlers?... what?... illegal gun
trade?.... err...
Soooo any news on progress? any dates of a trailer
or testing? =D
And I agree. I want to see some more news on the game! It's been a month now. More news!!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Salem & Haven
There are now sawbucks, and I have naturally taken the opportunity to produce several chests full of boards.NaoWhut wrote:Soooo any news on progress? any dates of a trailer
or testing? =D
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: Game Development: Salem & Haven
lol@badkarma for thinking shotguns are even worthwhile guns.badkarma wrote:tries to look smart on forums after reading sum wikishit about early shotties HAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
fyi they didnt have shotguns back then.
btw it's apparent you know nothing about guns.
mfw you reply to this, im an australian farmer, nobody knows more about guns than us
you've obviously never heard the story of the child hit point blank with a 303 to the head and survive, thanks to the doctors 3 hours away..badkarma wrote:P.S. naw corky I wasnt making them up. I would gladly watch your nerdy ass gettin shot with flintlock straight in the face and lets see which medical treatment would help you k thx bye bye scrub owned
not only accuracy, but the quality of; powder, bullet, gun, range. if those things are to be implemented.cloakblade wrote: but guns should do a lot of damage (and gunpower should not depend on skills and stats IMO, only accuracy).
also, great work jorb, i cant wait to be able to play this, though in a review i read something about using bile? to get out of the 'newb starting area' does that mean we have to use skills to get out of the creation room as such?? the reviews never seem as fufiling as reading straight from a dev..
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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GhostOfZed
- Posts: 188
- Joined: Sun Jul 04, 2010 4:05 am
- Location: Canada
Re: Game Development: Salem & Haven
http://en.m.wikipedia.org/wiki/Sawbuck ?jorb wrote:There are now sawbucks, and I have naturally taken the opportunity to produce several chests full of boards.NaoWhut wrote:Soooo any news on progress? any dates of a trailer
or testing? =D
~ Chieftain of Cloudsdale ~
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Salem & Haven
Shotguns are great.... for hunting or for blowing the doorknob out of a door. It's all a matter of gauge and load.ninja_yodeler wrote: lol@badkarma for thinking shotguns are even worthwhile guns.
fyi they didnt have shotguns back then.
btw it's apparent you know nothing about guns.
mfw you reply to this, im an australian farmer, nobody knows more about guns than us
also, great work jorb, i cant wait to be able to play this, though in a review i read something about using bile? to get out of the 'newb starting area' does that mean we have to use skills to get out of the creation room as such?? the reviews never seem as fufiling as reading straight from a dev..
If you want to know more about 'bile', check out some info on what passed for medicine during the baroque period. Correct me if I'm mistaken, the stat bars are named for some of the humours of the body.
Also, to Jorb: Didn't I read something on the Paradox forums about shooting for late spring for beta starting? Isn't it about that time?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Game Development: Salem & Haven
I don't think that's the kind of testing he meantjorb wrote:There are now sawbucks, and I have naturally taken the opportunity to produce several chests full of boards.NaoWhut wrote:Soooo any news on progress? any dates of a trailer
or testing? =D
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Game Development: Salem & Haven
That's rather interesting though, if jorb's testing his
system out it means they're at least getting somewhere
(hopefully) =p
I look forward to hearing more about your time playing
the game Jorb =D
system out it means they're at least getting somewhere
(hopefully) =p
I look forward to hearing more about your time playing
the game Jorb =D


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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Salem & Haven
Oh fucking get stockpiles already. What is this retardery with boards going into chests.jorb wrote:There are now sawbucks, and I have naturally taken the opportunity to produce several chests full of boards.NaoWhut wrote:Soooo any news on progress? any dates of a trailer
or testing? =D
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Game Development: Salem & Haven
Agreed, its about time. And heck, I never complain normally!Avu wrote:Oh fucking get stockpiles already. What is this retardery with boards going into chests.jorb wrote:There are now sawbucks, and I have naturally taken the opportunity to produce several chests full of boards.NaoWhut wrote:Soooo any news on progress? any dates of a trailer
or testing? =D