I think if he would already knew he would already do it don't you think.. or maybe he is just some big mazohist inside... we will never know. It's just a shame to waste such a good game to nothing. Really.borka wrote:it was someone who knew a "server specialist" (whatever that is...) that resided at that time in Stockholm - it was offered to make a contact which has been refused...i'm sure Loftar knows where and whom to talk to if he's missing knowledge (like maintainers mailing lists and such)
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Nummy
- Posts: 489
- Joined: Sat Mar 19, 2011 10:01 am
Re: Server issues: New server
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Server issues: New server
loftar hates skype. and i believe this person offered to talk on skype.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Server issues: New server
Reference: http://www.seatribe.se/bt/show_bug.cgi?id=110painhertz wrote:Loftar has programmers right there in the city with him who have offered to physically show up and fix it. he refused them and sai "What good would you showing up do"? or something along those lines.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Nummy
- Posts: 489
- Joined: Sat Mar 19, 2011 10:01 am
Re: Server issues: New server
What is today's problems with developers? (not applying only to Jo&Lo)
Arrogance.
This is the main downfall to many games, specially indie games.
Some programmers/developers think they are almighty and all knowing around, but usually they can't accept and admit that they have f**ked up and usually they don't even know where did it happen. Some of them even blame other things instead of their "baby" code.
In particular situation Jo&Lo also love too much their "baby" of game but they just don't want to admit they can't solve problems by themselves (don't tell me they really don't have time, because it could take maybe 1-2 hour per week on Sunday for example to try and find some bugs in code not only in system/server, There is always time where is the will! I'm also very busy working on my projects but I can always find time for other stuff.).
To approach solving this problem with HnH, they should consider at least few of those steps:
1. giving away compiled server game software to some people so they can try and host it on different servers / configurations. This might also show if there is server/configuration problem. Some people might even have better server infrastructure that might run the same game with same bugs just normally (SSD disks, more RAM,...).
2. if 1. isn't solved then problem probably isn't ONLY in server/configuration but also in game code (poor not optimized programming - at first glance at client source code I can tell it is a mess). They should consider opening code to some trusted friends/active members with good programming knowledge and let them try to fix the game from code. If Jo&Lo doesn't have time to do it, others have plenty. If they don't know what could be wrong other better programmers can find it. They are not almighty and I know there are at least thousands of more capable programmers out there in the world. If they had plan to sell HnH and make money out of it they would already do it. But they went and made Salem for that. If they want to keep HnH as their testing ground they can do it as well. If they want to keep the name of the game, they can do it as they are the authors of it (they can even secure name and brand of game). By releasing source code they can request of others to change name of the new game and so on... Opening source code would also help others in future to maybe make similar games like that and to learn out of their mistakes. Maybe opening source code would help some people to rewrite the game and make it even better.
(Maybe they are probably just scared to have competition to Salem if someone make similar game to HnH)
This may sound a little harsh to them, but it is facing the truth. I see it that way and maybe even some others. I feel sad to see how this game went down. All I wish and probably all others on forum is to play and enjoy the game. I tried Salem but I don't like it. I like HnH and I want to play this game.
Edit: forgot to add: they can also sign NDA with some developers who are willing to help on checking the source code. Sometimes others eyes see more than your own, specially when are you watching your "baby" code.
Arrogance.
This is the main downfall to many games, specially indie games.
Some programmers/developers think they are almighty and all knowing around, but usually they can't accept and admit that they have f**ked up and usually they don't even know where did it happen. Some of them even blame other things instead of their "baby" code.
In particular situation Jo&Lo also love too much their "baby" of game but they just don't want to admit they can't solve problems by themselves (don't tell me they really don't have time, because it could take maybe 1-2 hour per week on Sunday for example to try and find some bugs in code not only in system/server, There is always time where is the will! I'm also very busy working on my projects but I can always find time for other stuff.).
To approach solving this problem with HnH, they should consider at least few of those steps:
1. giving away compiled server game software to some people so they can try and host it on different servers / configurations. This might also show if there is server/configuration problem. Some people might even have better server infrastructure that might run the same game with same bugs just normally (SSD disks, more RAM,...).
2. if 1. isn't solved then problem probably isn't ONLY in server/configuration but also in game code (poor not optimized programming - at first glance at client source code I can tell it is a mess). They should consider opening code to some trusted friends/active members with good programming knowledge and let them try to fix the game from code. If Jo&Lo doesn't have time to do it, others have plenty. If they don't know what could be wrong other better programmers can find it. They are not almighty and I know there are at least thousands of more capable programmers out there in the world. If they had plan to sell HnH and make money out of it they would already do it. But they went and made Salem for that. If they want to keep HnH as their testing ground they can do it as well. If they want to keep the name of the game, they can do it as they are the authors of it (they can even secure name and brand of game). By releasing source code they can request of others to change name of the new game and so on... Opening source code would also help others in future to maybe make similar games like that and to learn out of their mistakes. Maybe opening source code would help some people to rewrite the game and make it even better.
(Maybe they are probably just scared to have competition to Salem if someone make similar game to HnH)
This may sound a little harsh to them, but it is facing the truth. I see it that way and maybe even some others. I feel sad to see how this game went down. All I wish and probably all others on forum is to play and enjoy the game. I tried Salem but I don't like it. I like HnH and I want to play this game.
Edit: forgot to add: they can also sign NDA with some developers who are willing to help on checking the source code. Sometimes others eyes see more than your own, specially when are you watching your "baby" code.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Server issues: New server
Nummy wrote:To approach solving this problem with HnH, they should consider at least few of those steps:
1. giving away compiled server game software to some people so they can try and host it on different servers / configurations.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Server issues: New server
Nummy what was the url of the game you programmed by yourself again and on what server os and hw is it running with how many players ?!? 
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Server issues: New server
Ignoring everything else, wanting to maintain sole ownership of your code is not unreasonable. Getting angry about that is like getting angry at an artist for maintaining the copyright on their artwork. It is theirs to do with as they please and keeping it private is hardly an act of hubris or arrogance.
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Snackish
- Posts: 195
- Joined: Fri Nov 12, 2010 3:42 am
Re: Server issues: New server
We're all just scared for the future of this beautiful game they have created, we're desperate mannn. I got these cheese burgerrrss mannn.TeckXKnight wrote:Ignoring everything else, wanting to maintain sole ownership of your code is not unreasonable. Getting angry about that is like getting angry at an artist for maintaining the copyright on their artwork. It is theirs to do with as they please and keeping it private is hardly an act of hubris or arrogance.

Let's fight, like gentlemen.-
Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Server issues: New server
I wish I was there to ask about auto reboot.Oddity wrote:- Right now (9:17 PM PST) in synIRC #SalemCode: Select all
(21:09:52) <thehuntedpie_> does anyone still play haven and hearth (21:10:24) <teyras> only sad and bitter ghosts (21:10:34) <thehuntedpie_> is it that bad? (21:10:49) <loftar> It is pretty bwad, for sure. (21:11:02) <SuperKawaiiSugoiiViking-san> I play the forums on Haven and Hearth (21:11:05) <SuperKawaiiSugoiiViking-san> it's very exciting (21:11:07) <loftar> I wish I could do something about the lag, at least, but it's quite challenging.