Amber Client

Forum for alternative clients, mods & discussions on the same.
vardana
Posts: 25
Joined: Sun May 31, 2015 8:15 pm

Re: Amber Client

Post by vardana »

Hey, im really appreciate this client, im using it for 95% of my gameplay for over 2 years, that was an awsome job.
But rn i have really bad issue. There is no orca sound when you meet it. Is there some simple way to fix it (like add orca on the list at sound alarm page or some other way?) Its quite important.
Regards.
Dumitru666
Posts: 1
Joined: Sat May 09, 2020 6:20 pm

An error has occurred

Post by Dumitru666 »

Hello, I am having problems launching the Amber client. Each time I try to start Amber, I get an error and the following text:

"An error has occurred!
the error report could not be processed because of the following error:
java.lang.ClassnotFoundException: heaven.GlConfig$HardwareException

java.lang.RuntimeException: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:508)
at haven.HavenPanel$6.run(HavenPanel.java:520)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at haven.HavenPanel.redraw(HavenPanel.java:410)
at haven.HavenPanel$1.display(HavenPanel.java:109)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at haven.GLConfig.assertcaps(GLConfig.java:83)
at haven.GLConfig.fromgl(GLConfig.java:117)
at haven.HavenPanel$1.init(HavenPanel.java:123)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at javax.media.opengl.Threading.invoke(Threading.java:193)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:582)
at sun.awt.RepaintArea.paintComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
... 9 more


If you have any idea, please help me
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Amber Client

Post by MagicManICT »

Dumitru666 wrote:Graphics context does not support programmable shading.
My take on it is this (and it may be completely wrong): Be sure to use 64-bit Java if it's appropriate to your operating system, and the most recent "official" release of Java--version 8.x. I believe OpenJDK 8.x works, also. I'm not 100% sure either of these will resolve the matter, but it has come up a few times the last several months. It seems most of the errors that aren't traceable to something else more specific with Amber (and other related clients) are this.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Glorthan
Posts: 1099
Joined: Tue Jun 11, 2013 4:33 pm

Re: Amber Client

Post by Glorthan »

What's your processor and graphics card, and what version of drivers do you have installed (if the above suggestion does not fix the issue).

On really old graphics cards, or old computers without graphics cards, you may need a newer version of the driver, if there is one available that supports that feature.
User avatar
Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Amber Client

Post by Oddity »

pull request for ability to hide Lamp stalks from the gall-darned mini map! :)
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Amber Client

Post by Redlaw »

Hoping this gets updated to the new rendering thing asap.
Kuddie
Posts: 63
Joined: Tue May 22, 2012 2:24 pm

Re: Amber Client

Post by Kuddie »

Redlaw wrote:Hoping this gets updated to the new rendering thing asap.
This would be amazing.
While I appreciate the work Loftar has put into the new client I still can't live without most of the QoL stuff available here in Amber.
thomas_ewing
Posts: 84
Joined: Fri May 01, 2015 1:25 am

Re: Amber Client

Post by thomas_ewing »

Inquiring minds want to know if Amber is going to be updated with the new rendering changes.
User avatar
romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

thomas_ewing wrote:Inquiring minds want to know if Amber is going to be updated with the new rendering changes.
No concrete plans regarding this at the moment. I haven't seen the new code yet and cannot estimate when or whether it will be done at all.
User avatar
Lizard_Paszczyk
Posts: 23
Joined: Sat Jan 07, 2017 4:31 pm

Re: Amber Client

Post by Lizard_Paszczyk »

romovs wrote:
thomas_ewing wrote:Inquiring minds want to know if Amber is going to be updated with the new rendering changes.
No concrete plans regarding this at the moment. I haven't seen the new code yet and cannot estimate when or whether it will be done at all.
jorb wrote: The new client is live and being used as the official default client now. There are a few bugs loftar is working on still, but for the most part we are up and running. We urge all custom client makers to update to the new standard, as we are eager to end support for the old client resource structure.
I wonder how long devs will support old client.

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