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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Prelude
If you want to watch numbers go up behind unbreakable walls go play some solo minecraft mod.





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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Prelude
If it matters I'd like to reiterate that we see level capping as an experiment. I am not in love with the idea.sym_kevster wrote:but for me i love to see the q of my crops + animals grow + be able to craft armour / curios higher than anyone else in the game
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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BoxingRock
- Posts: 225
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Re: Game Development: Prelude
You are pretty much like kaios only without the green name. Literally nobody cares what you think, and you are wrong.sym_kevster wrote:maybe not for youArchiplex wrote:Yeah watching a number go up slowly every day surely was the thrill of a lifetimesym_kevster wrote:stuff
but for me i love to see the q of my crops + animals grow + be able to craft armour / curios higher than anyone else in the game (or at least have that possibility if i put in the time / effort)
"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
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Kaios
- Posts: 9268
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Re: Game Development: Prelude
yeah I got a similar stance from people during the cuck hombre incident too, I wasn't wrong then.BoxingRock wrote:You are pretty much like kaios only without the green name. Literally nobody cares what you think, and you are wrong.
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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Game Development: Prelude
To be honest the stat grind for the sake of the stat grind is one of the main replayability factors of the game, imo. But I thought we already discussed that the caps might be a bit silly and perhaps we'd instead go with different caps / perks to subbing?
Oh and as for people wasting 2 weeks or more worth of sub for the sake of an experiment, perhaps put the breaks on the sub counter till the proverbial poo hits the ventilator?
Oh and as for people wasting 2 weeks or more worth of sub for the sake of an experiment, perhaps put the breaks on the sub counter till the proverbial poo hits the ventilator?
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sabinati
- Posts: 15527
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Re: Game Development: Prelude
it's every action you take in the game, hope this helpssym_kevster wrote: ''Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.''
where is my choice??
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Game Development: Prelude
But an infinite stat grind is game longevity cancer. No one is going to want to hop in a game, where there is no hope of being competitive.lachlaan wrote:To be honest the stat grind for the sake of the stat grind is one of the main replayability factors of the game, imo. But I thought we already discussed that the caps might be a bit silly and perhaps we'd instead go with different caps / perks to subbing?
Oh and as for people wasting 2 weeks or more worth of sub for the sake of an experiment, perhaps put the breaks on the sub counter till the proverbial poo hits the ventilator?
Now there will be a goal, less of a tole on someone loosing a character, and probably promote pvp, and skillbased pvp, instead of "my numbers are 10 times higher than yours" most successful games have a cap of some sort, its friendlier to new players, and new players are what makes a game successful.
totally agree with halting sub timers though.
LS of Twin Lakes BIG TRUCKS
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sabinati
- Posts: 15527
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Re: Game Development: Prelude
str8 savage m8BoxingRock wrote: You are pretty much like kaios only without the green name. Literally nobody cares what you think, and you are wrong.
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sym_kevster
- Posts: 72
- Joined: Tue Apr 23, 2013 4:46 pm
Re: Game Development: Prelude
my choice is to not have a cap that essentially ruins the game for my play stylesabinati wrote:it's every action you take in the game, hope this helpssym_kevster wrote: ''Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.''
where is my choice??
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Prelude
Truth, as usual, is strictly a point of view masked behind a veil of false righteousness.sym_kevster wrote: im sorry but that just the truth
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.