Edited OP.Turtlesir wrote:you now start starving under 2000 energy. major mechanic change missing from OP, jorb.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Prelude pt. II
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Prelude pt. II
How often new resources will regenerate?
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Game Development: Prelude pt. II
old roots take 3 days for just 1 use
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Game Development: Prelude pt. II
World size is perfect, lots of interaction.
The real problem I'm seeing is that the "regional" resources spawned entirely full, meaning that the first person to hit them up got what looks like 2+ weeks of spawns instantly on day 1.
I was able to turn 5 ice into around 100k LP on day one which is just a little extreme for having been the first person to find an ice node.
I'm seeing lots of players in our group upset that they won't be able to catch up to characters like that because there's never going to be a chance to get 5 ice per node ever again.
Otherwise, I think the resources are interesting but need some work as currently it feels like the first claim on them is going to end in the first wall and even trying to take a resource from someone else is going to be a multiple day siege no one bothers with so the current owners stay the owners.
The real problem I'm seeing is that the "regional" resources spawned entirely full, meaning that the first person to hit them up got what looks like 2+ weeks of spawns instantly on day 1.
I was able to turn 5 ice into around 100k LP on day one which is just a little extreme for having been the first person to find an ice node.
I'm seeing lots of players in our group upset that they won't be able to catch up to characters like that because there's never going to be a chance to get 5 ice per node ever again.
Otherwise, I think the resources are interesting but need some work as currently it feels like the first claim on them is going to end in the first wall and even trying to take a resource from someone else is going to be a multiple day siege no one bothers with so the current owners stay the owners.
Also when reading about world size complaints, remember people like this literally want a 2x2 hour travel time block of land each to avoid any social interaction.boreial wrote:My observations of W9 so far,
Even after traveling for 14 hours, I have found it too crowded for my game play style. (dedicated Hermit) If I have a neighbor within an hours walk from me that is too close for what I like, (personal opinion).
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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: Game Development: Prelude pt. II
World wipe please.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Game Development: Prelude pt. II
ArvinJA wrote:World wipe please.
I have to agree.
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Prelude pt. II
Siege system is... not going to work.
Last edited by Robben_DuMarsch on Fri Feb 26, 2016 9:10 am, edited 1 time in total.
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Kalacia
- Posts: 461
- Joined: Wed Mar 24, 2010 12:03 pm
- Location: Digging
Re: Game Development: Prelude pt. II
lets nuke every body just because a few people managed to get an early advantage.LadyV wrote:ArvinJA wrote:World wipe please.
I have to agree.
lets not... i like my crazy paving. i want to admire it some more.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Prelude pt. II
While the resources are fun, the problem is that the first ones to get to the ice thingies and the mussels have instantly enough LP to spam claims over all of them as fast as they can find them (at the rate of ~1.5 claims per chicken spawn found).
They should start empty, so that you can't chain-rush them by gains from the last found enabling to claim the next few.
Additionally it would be good if it would be somehow impossible to wall them in, because at some point there won't be an unclaimed one left and since they're requirement for village idols now this means that it'll be impossible for latecomers to erect a village sooner than later.
Concussion is OP in terms that getting random aggro from wildlife (which is 99% sure KO unless you're in a boat) in the beginning hinders your progress to much (because you're then severly limited in LP gain, since your skills suddenly suck completely). With concussions you effectively multiplied the penalty for fucking up whatever way, please keep in mind that a game should be fun.
PS from my moderator alter ego:
Wipe most likely won't happen (even when I would be fine with it), so please don't get started about that.
They should start empty, so that you can't chain-rush them by gains from the last found enabling to claim the next few.
Additionally it would be good if it would be somehow impossible to wall them in, because at some point there won't be an unclaimed one left and since they're requirement for village idols now this means that it'll be impossible for latecomers to erect a village sooner than later.
Concussion is OP in terms that getting random aggro from wildlife (which is 99% sure KO unless you're in a boat) in the beginning hinders your progress to much (because you're then severly limited in LP gain, since your skills suddenly suck completely). With concussions you effectively multiplied the penalty for fucking up whatever way, please keep in mind that a game should be fun.
PS from my moderator alter ego:
Wipe most likely won't happen (even when I would be fine with it), so please don't get started about that.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Game Development: Prelude pt. II
Would like to re-iterate you don't even need the new stuff to spam claims, you can literally spawn a new guy and drop a p-claim in 10 or so minutes just off of discoveries. Nothing too magical there.Granger wrote:While the resources are fun, the problem is that the first ones to get to the ice thingies and the mussels have instantly enough LP to spam claims over all of them as fast as they can find them (at the rate of ~1.5 claims per chicken spawn found).
They should start empty, so that you can't chain-rush them by gains from the last found enabling to claim the next few.
Additionally it would be good if it would be somehow impossible to wall them in, because at some point there won't be an unclaimed one left and since they're requirement for village idols now this means that it'll be impossible for latecomers to erect a village sooner than later.
Concussion is OP in terms that getting random aggro from wildlife (which is 99% sure KO unless you're in a boat) in the beginning hinders your progress to much (because you're then severly limited in LP gain, since your skills suddenly suck completely). With concussions you effectively multiplied the penalty for fucking up whatever way, please keep in mind that a game should be fun.
PS from my moderator alter ego:
Wipe most likely won't happen (even when I would be fine with it), so please don't get started about that.
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4

