Ah yes, that is correct. It is, indeed, the fighting relation itself which collects the amount of LP you get for a kill (it's made that way to distribute LP evenly in case several people fight). I didn't think it would be possible to make bears escape anymore, though?Blaze wrote:If the animal de-aggros - such as by getting far enough - the game doesn't credit you for it.
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loftar
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Re: Game Development: We think you'll notice.
"Object-oriented design is the roman numerals of computing." -- Rob Pike