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Barhandar
- Posts: 137
- Joined: Wed Jan 20, 2010 8:47 pm
Re: Slight update: Hearth Vaults & Mentory Plunder
Instead of blocking paving near water, block wallbuilding near water - or accelerate decay to VERY fast. Water is really good at destroying things.
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Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Re: Slight update: Hearth Vaults & Mentory Plunder
This, if possible. Makes sense.Barhandar wrote:Instead of blocking paving near water, block wallbuilding near water - or accelerate decay to VERY fast. Water is really good at destroying things.
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: Slight update: Hearth Vaults & Mentory Plunder
board paving should definitly be added, obviously 1-3 boards to a tile, slows decay at half the rate paving does, board paving also decays <but slowly-ish>
to add to this a little bit, have the "recipe parchment" inside your mentory where it takes up room and attention, however it is not actually studied, it just sits there, though it must be in your mentory for you to know said recipe
Jackard wrote:nice addition, forwarding to devswickerman_156 wrote:Make it so you can put the parchment with the recipe in the mentory and you learn the recipe after a while.Jackard wrote:There should be a way to teach recipes to other players using parchment, so recipes become something you could trade or store.
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Slight update: Hearth Vaults & Mentory Plunder
that is a good idea! so you dont get just all 50 recipes your main/villagepro got right away
until now i disliked the idea. but if you just have the recipe as long parchment is in your studyinv - great
until now i disliked the idea. but if you just have the recipe as long parchment is in your studyinv - great
Favourite thread: viewtopic.php?f=9&t=3388
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Slight update: Hearth Vaults & Mentory Plunder
what? why would you not want to permanently learn the recipe? obviously a recipe should consume the material (parchment, possibly ink), would take some time to study, and some attention, so at most you could learn 16 at a time, but unless someone had ridiculous int it would be limited more by attention than mentory slots.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Slight update: Hearth Vaults & Mentory Plunder
this is... not a good idea. but i expected that when i saw the usernameninja_yodeler wrote: :idea: to add to this a little bit, have the "recipe parchment" inside your mentory where it takes up room and attention, however it is not actually studied, it just sits there, though it must be in your mentory for you to know said recipe
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homsikpanda
- Posts: 150
- Joined: Sun Mar 27, 2011 3:39 pm
Re: Slight update: Hearth Vaults & Mentory Plunder
whats a mentory and/or a hearth vault? =/jorb wrote:We've introduced a fix that makes it impossible to pave close to water and swamps, this in order to prevent hearthvaults from being constructed. Loftar hates you, which is why this is a check on paving rather than on actual building.
Existing hearthvaults will be salted with plutonium, and I will personally summon and kill anyone found residing in one. Get out of them or die. Send me a hearth secret in the vicinty, or the account and character name of a character camped in the vicinty, and I will come over and, in short, nuke the place from orbit if a ram cannot be successfully placed.
Anyone who PM:ed me before will need to do so again, because I'm too lazy to go through my old PMs.
That is all.
Also, Mentories of other characters can now be plundered, and there are some new curios.
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mvgulik
- Posts: 4101
- Joined: Fri May 21, 2010 2:29 am
Re: Slight update: Hearth Vaults & Mentory Plunder
Erm ... was wondering about that seemingly new behavior. Will miss the option to have some nice 'none Dirt/soil' connection to the water.jorb wrote:We've introduced a fix that makes it impossible to pave close to water and swamps
... seems very effective. (still hope some day you can pave (something) right into the water again.), this in order to prevent hearthvaults from being constructed. Loftar hates you, which is why this is a check on paving rather than on actual building.
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tShamoc
- Posts: 3
- Joined: Mon Mar 07, 2011 3:37 am
Re: Slight update: Hearth Vaults & Mentory Plunder
Weeeell.. You know, I didn't know at first, either. Buuut..homsikpanda wrote: whats a mentory and/or a hearth vault? =/
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Hearth Vault
(Page Four of Commentary, Hearth Vaults and Mentory Plunder update)
(Page Four of Commentary, Hearth Vaults and Mentory Plunder update)TeckXKnight wrote:Bricked area that is nearly impossible if not entirely impossible to break into. No minehole or entrance/exit and has a village claim, personal claim, and a house with the hearthfires inside.Skeezix wrote:What's a hearth vault? Forgive my ignorance, btw.
MentoryWindforce wrote:Not really,Demiwar wrote:A hearth vault is an island fortress that is impossible to siege containing a hearthfire. The reason it is impossible to siege is the walls are built right on the waters edge, preventing rams.
The terms "Hearth Vault" is used to discribe a fortified area, usuall with cliffs/islands/swarmps to hide your HFs if you have done some criminal acts.
It is usually foritied to make it very annoying/diificult to Ram into, like extrememly long walls built along 2 narrow cliff face on a mountain or making it so that buildign a ram outside would leave it vunerable (no room to with it with paliside).
If one is build without a poisible placement for a Ram, then its an Impassable Vault and Jorb will nuke it.
(Page Five of Commentary, Hearth Vaults and Mentory Plunder update)
___________________________________________________________________________________________Jackard wrote:it's a portmanteau of the words "mental inventory"Temeez wrote:I been thinking, but can figure out what this means :sjorb wrote: Also, Mentories of other characters can now be plundered, ..
..It just so happens that it actually helps to read the thread, before you post in it.
(Posted for the benefit of homsikpanda as well as any others who happen upon this thread wondering the same thing)
Note: Should "Mental Inventory" not be understood, it is the Study Inventory. Where Curiosities are placed, for studying(LP gain).
"Cowards die many times before their deaths; the valiant never taste of death but once." - William Shakespeare
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Slight update: Hearth Vaults & Mentory Plunder
What's the point of forcing a single tile of clearance when that's not enough room to build a ram?