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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Game Development: Keeping up with the Joneses
Which reminds me, how is the revamp's progress going?

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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Resture
- Posts: 276
- Joined: Sat May 01, 2010 7:41 am
- Location: Forest
Re: Game Development: Keeping up with the Joneses
you guys should offer hairdo changes again soon. 
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Game Development: Keeping up with the Joneses
thanks for the update, jorb and loftar.
i hope that destroying someone's body would at least leave some decent scents for the inherited so he or his friend could track for his own skull?
*edit*
oh wait, "log out", you mean, the account logged in/out on the client?
it is for the fix, and i understand, but i hate to see that the dead ones inherited chars now have almost no chance of retrieving their stuff and their own ancestors skull. any passer-by can destroy the dead ones body to take everything. i mean, before, if you happen to die by a bear or a boar, sometimes even by pk, you could time and go back to your own body to retrieve your items and your own skull later.jorb wrote:Dead player objects ("bodies", to you simple folk) can be destroyed as soon as their players are logged out. A blood spurt animation indicates if the player is still logged in.
i hope that destroying someone's body would at least leave some decent scents for the inherited so he or his friend could track for his own skull?
*edit*
oh wait, "log out", you mean, the account logged in/out on the client?
would you mind if i ask what the 'sploit was?Fixed another version of the bugram 'sploit.
Last edited by Tonkyhonk on Wed Jul 10, 2013 5:46 am, edited 2 times in total.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Keeping up with the Joneses
Alas, we cannot have nice things.jorb wrote:For the record I don't really want to have shitty building restrictions on otherwise nice things. If Haven had a better object system we would probably have gone for a solution where the houses' soak is initially low instead.
I don't consider it restrictive at all. I leave half built house signposts everywhere as is anyway.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Game Development: Keeping up with the Joneses
Not much point initially having an undefendable house so now maybe noobs will get the house going then build their pallisade immediately or as soon as possible. Sadly, this change doesn't remove the house Ainran built in front of my gate but at least they can;t use it as easily against others now.Sevenless wrote:Alas, we cannot have nice things.jorb wrote:For the record I don't really want to have shitty building restrictions on otherwise nice things. If Haven had a better object system we would probably have gone for a solution where the houses' soak is initially low instead.
I don't consider it restrictive at all. I leave half built house signposts everywhere as is anyway.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Game Development: Keeping up with the Joneses
And now my partly built mansion have one more delay. Thanks guys.
Also why remove hhp drain for destroying things?
Rest updates are good job anyway.
Also why remove hhp drain for destroying things?
Rest updates are good job anyway.
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Game Development: Keeping up with the Joneses
they only removed the HHP from destroying contruction signs so people can;t mass build walls of signs you have to kill yourself removing.KwonChiMin wrote:And now my partly built mansion have one more delay. Thanks guys.
Also why remove hhp drain for destroying things?
Rest updates are good job anyway.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Game Development: Keeping up with the Joneses
Ah! That way i like the update.painhertz wrote: they only removed the HHP from destroying contruction signs so people can;t mass build walls of signs you have to kill yourself removing.
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Game Development: Keeping up with the Joneses
I think there was a exploit where you could damage the ram to like 99% and then repair and it would take 6h to dry instead of 24hTonkyhonk wrote:would you mind if i ask what the 'sploit was?Fixed another version of the bugram 'sploit.
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Game Development: Keeping up with the Joneses
i tried that one before but it didn;t work. last world.HasseKebab wrote:I think there was a exploit where you could damage the ram to like 99% and then repair and it would take 6h to dry instead of 24hTonkyhonk wrote:would you mind if i ask what the 'sploit was?Fixed another version of the bugram 'sploit.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"

