Anyone understand this problem yet?DirtySpr33 wrote:Having a bit of trouble understanding this as the equation does not come out right or I am doing something completely wrong with maybe my skill levels being low or something.
But to set out my problem, I have q14 Pot, q34 Soil, q13 Water, q10 Table, q10 Table. I plug all this in and get around 20 or so, but everything I'm harvesting on the tree itself
is only q8. Really needing help with this as its bugging the crap out of me! My only other option to think of whats wrong is that my Survival level isn't high enough..
-
DirtySpr33
- Posts: 22
- Joined: Mon Aug 05, 2013 12:23 am
- Location: Goodlettsville, TN
Re: Some useful quality benchmarks
-Friend see's someone...
-Proceeds to tell me in Teamspeak...
-Guys then says to him...
-"Fee-Fi-Fo-Fum, You're going to take it up the bum!"
-#ROFL
-Proceeds to tell me in Teamspeak...
-Guys then says to him...
-"Fee-Fi-Fo-Fum, You're going to take it up the bum!"
-#ROFL
-
TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Some useful quality benchmarks
DirtySpr33 wrote:Anyone understand this problem yet? :oDirtySpr33 wrote:Having a bit of trouble understanding this as the equation does not come out right or I am doing something completely wrong with maybe my skill levels being low or something.
But to set out my problem, I have q14 Pot, q34 Soil, q13 Water, q10 Table, q10 Table. I plug all this in and get around 20 or so, but everything I'm harvesting on the tree itself
is only q8. Really needing help with this as its bugging the crap out of me! My only other option to think of whats wrong is that my Survival level isn't high enough..
TeckXKnight wrote:Survival hardcaps the quality of gathered/foraged goods. Trees and cattle that are not fully grown give lower quality materials until they finish growing.
-
DirtySpr33
- Posts: 22
- Joined: Mon Aug 05, 2013 12:23 am
- Location: Goodlettsville, TN
Some useful quality benchmarks
Tree is fully grown, so do I need a higher Survival..?
-Friend see's someone...
-Proceeds to tell me in Teamspeak...
-Guys then says to him...
-"Fee-Fi-Fo-Fum, You're going to take it up the bum!"
-#ROFL
-Proceeds to tell me in Teamspeak...
-Guys then says to him...
-"Fee-Fi-Fo-Fum, You're going to take it up the bum!"
-#ROFL
-
borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: about Tree farming (world 7)
wrong crap deleted
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: about Tree farming (world 7)
Survival doesn't affect the quality of items taken off a tree (or the quality of blocks from said tree). Tested with a 1 survival farming alt.
edit: sure you're doing the math right? I'm coming up with 13. Also, your farming skill is softcapping this.
13 + 34 + 14 + 10 + 4 * 10 = 111 / 8 = 13.875 or 13 when truncated (which is what computers do to integer math). You could get 8 with a skill in the range of 1-3. I'm going to guess it's 1 and the RNG gave you a q 15-16 tree.
edit: sure you're doing the math right? I'm coming up with 13. Also, your farming skill is softcapping this.
13 + 34 + 14 + 10 + 4 * 10 = 111 / 8 = 13.875 or 13 when truncated (which is what computers do to integer math). You could get 8 with a skill in the range of 1-3. I'm going to guess it's 1 and the RNG gave you a q 15-16 tree.
Last edited by MagicManICT on Sun Aug 25, 2013 5:25 pm, edited 2 times in total.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
insanechef
- Posts: 301
- Joined: Sat Jun 01, 2013 1:38 am
Re: about Tree farming (world 7)
can comfirm this - q34 mulberry leaf from someone with 1 surv/farmingMagicManICT wrote:Survival doesn't affect the quality of items taken off a tree (or the quality of blocks from said tree). Tested with a q1 farming alt.
does anyone actually know if taking stuff off the tree can lower the quality? I took a branch or two off a 5th stage tree and 6th stage its q lowered by 1.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: about Tree farming (world 7)
No, it doesn't. I start harvesting branches as soon as I can. For some reason I like to go through the tedium of cone cows while I'm online. (Best LP/hour of any curio other than pearls, and who doesn't have 1 extra attention?) Could be a rounding error as I've seen this myself on a rare occasion.insanechef wrote: does anyone actually know if taking stuff off the tree can lower the quality? I took a branch or two off a 5th stage tree and 6th stage its q lowered by 1.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
mvgulik
- Posts: 4094
- Joined: Fri May 21, 2010 2:29 am
Re: about Tree farming (world 7)
Seen it to, although I was not sure if it was not a logging error on my part. (not sure if I have the relative data still around (W6 case))insanechef wrote:MagicManICT wrote:does anyone actually know if taking stuff off the tree can lower the quality? I took a branch or two off a 5th stage tree and 6th stage its q lowered by 1.MagicManICT wrote:Could be a rounding error as I've seen this myself on a rare occasion.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: about Tree farming (world 7)
I only keep a few trees around at a time on my hermitage, so it's easy to keep track of which is which. Wouldn't surprise me if there was a fractional that the server keeps track of that we never see (ie tree is stored as q1000 or 10000 instead of 10). Could explain a lot of the rounding errors we see around the game.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: about Tree farming (world 7)
I have two questions about trees terraforming terrain.
1. Do trees convert tiles "intelligently?" In other words, are they prevented from "converting" forest tiles to forest, a redundant action?
2. How far away will trees convert tiles?
1. Do trees convert tiles "intelligently?" In other words, are they prevented from "converting" forest tiles to forest, a redundant action?
2. How far away will trees convert tiles?