[v2.0.1] BDew's client and map stitcher - Updated 19/01

Forum for alternative clients, mods & discussions on the same.
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bdew
Posts: 179
Joined: Mon Mar 22, 2010 3:27 pm

Re: [v1.6] BDew's client and map stitcher - Updated 13 Sep

Post by bdew »

kaizokuroof wrote:- simple crops - Maybe. There's an option to hide them altogether in next version.
- free camera rotation - In next version.
- resizeable/moveable minimap - I'm adding dragging to it. I don't like how it looks in separate window.
- Change hotkeys to drop to ctrl shift left click - ctrl+shift is much easier to fatfinger (and loose all your crap) as opposed to ctrl+alt
- keep ctrl shift right to transfer - It's currently ctrl+rmb, why add another key?
- Automation for picking shit off the ground (ctrl shift right click object on ground to pick up all objects on this location) - shift+rightclick to pick up all items of the same type. It's a vanilla feature.


My answers in bold.

kaizokuroof wrote:- Unable to click on interactive windows, such as craft etc after paving, or other random tasks. The only way to resolve is restarting the client, which could be death in the middle of a fight ^^


I've seen this but haven't been able to reproduce in a controlled environment to figure out what's up with that. If anyone knows a way to make it happen please tell me :P
age99
Posts: 8
Joined: Tue Dec 23, 2014 4:11 pm
Location: Italy

Re: [v1.6] BDew's client and map stitcher - Updated 13 Sep

Post by age99 »

i really enjoy this client, well done!
proknah
Posts: 179
Joined: Sat Jun 18, 2011 4:55 pm

Re: [v1.6] BDew's client and map stitcher - Updated 13 Sep

Post by proknah »

In comparison to ender's, this client's fps inside walls of my village is really low. Don't know why, turning shadows/flavour objects/lighting etc. off doesn't help.
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Pupsi
Posts: 550
Joined: Mon Jun 06, 2011 4:31 am
Location: heheh

Re: [v1.6] BDew's client and map stitcher - Updated 13 Sep

Post by Pupsi »

Is it possible to implement a feature, that will save icons of caves, mine holes etc. on saved minimap grids, which are saved to "maps" directory?
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12 :P
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bdew
Posts: 179
Joined: Mon Mar 22, 2010 3:27 pm

Re: [v1.7] BDew's client and map stitcher - Updated 17/09

Post by bdew »

New update - v1.7

  • Added orthogonal camera lock mode option (normal, 0/90/180/270, free)
  • Added option to hide trees, plants, houses and fences (CTRL+V)
  • Added dragging to minimap, vision range display, optional grids, fixed transparency (somewhat based on k-t and romovs client)
  • Added plant and tree growth and object damage as overlay
  • Added FEP and hunger metters (from k-t client)
  • Added notification when attributes are changed (from k-t client)
  • Added xp/lp ratio to curiosity tooltip
  • Added percent display to hourglass
  • Added crash reporter - will save a crash report to the client directory
  • Performance improvements (mostly fixing my own stupid errors :P)
  • Fix for the resizing crash (from k-t client)
  • Fix for the house loading bug (from k-t client)
  • Updated with official client changes

Download: https://github.com/bdew-hnh/hafen-clien ... nh-1.7.zip
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bdew
Posts: 179
Joined: Mon Mar 22, 2010 3:27 pm

Re: [v1.6] BDew's client and map stitcher - Updated 13 Sep

Post by bdew »

Pupsi wrote:Is it possible to implement a feature, that will save icons of caves, mine holes etc. on saved minimap grids, which are saved to "maps" directory?


I am considering this, the main problem is that the server transmits data about caves in a significantly smaller radius than minimap data. This will lead to false negatives - e.g. you don't see a cave on a saved map when really it's there.

proknah wrote:In comparison to ender's, this client's fps inside walls of my village is really low. Don't know why, turning shadows/flavour objects/lighting etc. off doesn't help.


Try the new version, there should be some improvements.

age99 wrote:i really enjoy this client, well done!


Thanks!
marvi
Posts: 138
Joined: Thu Feb 18, 2010 3:41 pm

Re: [v1.7] BDew's client and map stitcher - Updated 17/09

Post by marvi »

bdew wrote:
  • Fix for the resizing crash (from k-t client)


I would suggest to revert this one as I did since loftar implemented proper fix for that.
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bdew
Posts: 179
Joined: Mon Mar 22, 2010 3:27 pm

Re: [v1.7] BDew's client and map stitcher - Updated 17/09

Post by bdew »

marvi wrote:
bdew wrote:
  • Fix for the resizing crash (from k-t client)


I would suggest to revert this one as I did since loftar implemented proper fix for that.


Thanks for the tip, i'll check it out.
proknah
Posts: 179
Joined: Sat Jun 18, 2011 4:55 pm

Re: [v1.6] BDew's client and map stitcher - Updated 13 Sep

Post by proknah »

bdew wrote:
proknah wrote:In comparison to ender's, this client's fps inside walls of my village is really low. Don't know why, turning shadows/flavour objects/lighting etc. off doesn't help.

Try the new version, there should be some improvements.
It is really smooth now, thanks!
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bdew
Posts: 179
Joined: Mon Mar 22, 2010 3:27 pm

Re: [v1.8] BDew's client and map stitcher - Updated 19/09

Post by bdew »

New version - v1.8
  • Added Q sorting to mousewheel item transfer
    • SHIFT + Scroll UP - Transfer highest QL item from container to inventory
    • SHIFT + Scroll DN - Transfer highest QL item from inventory to container
    • CTRL + SHIFT + Scroll UP - Transfer lowest QL item from container to inventory
    • CTRL + SHIFT + Scroll DN - Transfer lowest QL item from inventory to container
  • Added minimap display options for each tree, bush and stone type (partially based on Minion client)
  • Fixed crashes in main frame not being reported
  • Fixed degree symbols in camera settings
  • Fixed crash when pressing some hotkeys on login screen

Download: https://github.com/bdew-hnh/hafen-clien ... nh-1.8.zip

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