How did you come to the conclusion that it's a character trait if you haven't found any? You'd have to find a lot of them on each of your characters before being able to draw conclusions...The_Lich_King wrote:Now that i have been exploring it further i think that it is character based. so like when you make a char theres a chance that he will be better at seeing certain curios than a different char who may be better at seeing other curios. All in all i don't think its a bad idea i just wish i could find ANY rare curios at all cause i haven't found pearls,flotsams,bluebells, you name it i haven't found it.
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Mashadar
- Posts: 379
- Joined: Thu Jan 20, 2011 9:34 am
Re: #fuckfate
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fuinharlz
- Posts: 180
- Joined: Tue Jan 07, 2014 2:45 am
Re: #fuckfate
don't know if it was pure random luck on my side, but when I found my woodshaving, I was just exploring, and then I stopped to build a crate to carry some stuff, and while making the planks, the shaving appeared. And it was a lot of time after I crafted anything. My first bolete I found when hunting a boar, after I spent some hours only crafting.
SO, I think this works this way: want a foregeable fate curio? Go craft for hours, hunt, do anything else that's not foraging/wandering arround the world.
Want a wondorous woodshaving? Spend some hours walking over the world, randomly chop a tree and make some planks from it... you may find something!
Want a pearl? don't keep spam-boiling! Go do anything else, and boil some mussels just to eat to recover energy...
SO, I think this works this way: want a foregeable fate curio? Go craft for hours, hunt, do anything else that's not foraging/wandering arround the world.
Want a wondorous woodshaving? Spend some hours walking over the world, randomly chop a tree and make some planks from it... you may find something!
Want a pearl? don't keep spam-boiling! Go do anything else, and boil some mussels just to eat to recover energy...
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Raffeh
- Posts: 657
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: #fuckfate
"confirmed"Raffeh wrote:*confirmed* - Higher your charisma more fate curios you find.
Oh boy, here I go cheesemaking again...
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Grable
- Posts: 885
- Joined: Mon Feb 14, 2011 8:03 am
Re: #fuckfate
At first I thought this Fate system is a nice thing because of all the bots and stuff but it's too harmful to normal gameplay. I went on a long foraging trip (2-3 hours) in one direction yesterday and I didn't find a single notable curiosity... there's almost no point of going on curio foraging trips anymore, basically.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: #fuckfate
The point is getting curios notable or otherwise as well as chantreles blueberries nettles the ocasional animal etc.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Grable
- Posts: 885
- Joined: Mon Feb 14, 2011 8:03 am
Re: #fuckfate
Yes of course, but even if you don't go "exclusively looking for curios", the conditions to stumble upon a notable curiosity seem too harsh. I haven't seen anything notable in quite a while really...Avu wrote:The point is getting curios notable or otherwise as well as chantreles blueberries nettles the ocasional animal etc.
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: #fuckfate
#haven wrote:12:06 loftar > Better perception and exploration never hurts, for sure.
12:06 loftar > If anything, there was a bug at the start of the world where the fate-based foragable ignored perception and exploration entirely.
12:07 loftar > So if you noticed a drop-off in seeing them, that would probably be when that bug was fixed
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: #fuckfate
So the bottom line is this: I would perhaps not even mind a more reliable output of those curiosities, or whatever, but what I do mind is the fact that anything as simple as a ratio of such curiosities per map units covered by mindless walking will serve to reinstitute vaccuum bots (and those might already be a thing for all I know), and that is simply not kosher.
Feel free to discuss in terms of solutions.
Feel free to discuss in terms of solutions.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: #fuckfate
Grable wrote:At first I thought this Fate system is a nice thing because of all the bots and stuff but it's too harmful to normal gameplay. I went on a long foraging trip (2-3 hours) in one direction yesterday and I didn't find a single notable curiosity... there's almost no point of going on curio foraging trips anymore, basically.

30-40 minutes. Jorb, fix plz.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.