Well, we did try to make it so that appearance still means something, at least. I wanted to avoid a situation where any effect can be slotted into any item and nothing can be said of a character from what clothes he's wearing.sabinati wrote:there should be more affinities per clothing item imo
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loftar
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Re: Game Development: My Kind of Patch
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
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Re: Game Development: My Kind of Patch
No, not if their lower bound chances multiply to something non-zero, i.e. neither of them are zero.Ysh wrote:Must gilding item and gilded item match at least one attribute?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
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Ysh
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Re: Game Development: My Kind of Patch
More matches = more chances?sabinati wrote:no, but there's a higher chance of opening the next slot if they doYsh wrote:Must gilding item and gilded item match at least one attribute?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Amanda44
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Re: Game Development: My Kind of Patch
Yes, that's exactly how I think it should have been implemented too ...sxasaaa wrote:They always agree with everything after 10 minutes, the whining will start later.Amanda44 wrote: Yeah, I'm with you on this one ... everyone else seems happy tho, lol, atm ...
This system should be a bonus rather than even more grinding. Making everything useless from the start with 60%-99% of failing is just stupid. Giving you option to make it better (but even if you fail, it's not 100% useless) - imo that's how it's supposed to work.
And Loftar ... you can still have that element by the bonuses from gilding, just mix them up a bit.
Koru wrote:
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Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Ysh
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Re: Game Development: My Kind of Patch
If no matches what is chance determined by?jorb wrote:your actual chance within that span is then determined by your stats in whichever attributes are matched between the gilding item and the equipment
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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jorb
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Re: Game Development: My Kind of Patch
If no matches then you will have the lower bound chance, quite simply.Ysh wrote:If no matches what is chance determined by?jorb wrote:your actual chance within that span is then determined by your stats in whichever attributes are matched between the gilding item and the equipment
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ravenguard19
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Re: Game Development: My Kind of Patch
What gilding thing gives int?

Because we can and we will.... die!
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DaniAngione
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Re: Game Development: My Kind of Patch
Perhaps giving them at least half the base value?jorb wrote:You may have a point. We debated keeping some baseline bonuses, and I'm not entirely alien to that if it seems more fun.sxasaaa wrote:This system should be a bonus rather than even more grinding. Making everything useless from the start with 60%-99% of failing is just stupid. Giving you option to make it better (but even if you fail, it's not 100% useless) - imo that's how it's supposed to work.
And allow us to improve them to be just like they'd be or even better if we are lucky!
Or maybe make them give the former base value as a whole but instead of making it more difficult to stitch new gildings if they're different from the base status, make it so the base status are lowered, becoming a hybrid, not really good at anything item.
Just some random ideas
W16 ???
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W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Jacobian123
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Re: Game Development: My Kind of Patch
<3jorb wrote: [*] Added/Re-Added Torch post from Legacy. You can stash and retrieve a torch from it at your leisure.
[*] Added a sand stockpile, as recently suggested here.
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sabinati
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Re: Game Development: My Kind of Patch
not necessarily all items should have more affinities, and i haven't looked that extensively, but it seems like you mapped the previously existing bonuses, e.g. chef hat has cooking affinity, ranger pants have stealth and exploration, and then added a single affinity for most other items that didn't provide a stat bonus before.loftar wrote:Well, we did try to make it so that appearance still means something, at least. I wanted to avoid a situation where any effect can be slotted into any item and nothing can be said of a character from what clothes he's wearing.sabinati wrote:there should be more affinities per clothing item imo