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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Bumfights
Ok almost killed a bear but it oked me. Was a tough battle all right. My armor at least is in good shape lol.
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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Game Development: Bumfights
What did you fight? My first against bats was quite easy. Did you fight a Moose or Bear?Granger wrote: One fight lost against something I could end without injury before, time to put on some healing stuff and log out for some days.
This basically limits testing combat to 1 failed try every few days.
To harsh, not fun, I'll go play something else.
Suck me good and hard thru my jorts
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Bumfights
Granger wrote:To harsh, not fun, I'll go play something else.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Bumfights
OMG!Granger wrote: One fight lost against something I could end without injury before, time to put on some healing stuff and log out for some days.
This basically limits testing combat to 1 failed try every few days.
To harsh, not fun, I'll go play something else.
Yeah, I'm not fighting anything big, lol, and also gone off to play something else, can't afford to lose my ranger boots with mulberry trees the way they are!
Jorb, you are a sadist!
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Game Development: Bumfights
Is armor now a requirement for even fighting bats?
I'm sure I'm probably missing something here, but I'm constantly getting tickled to death by bats 1 hhp at a time every fight.
I'm sure I'm probably missing something here, but I'm constantly getting tickled to death by bats 1 hhp at a time every fight.
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Valten21
- Posts: 2053
- Joined: Thu Feb 25, 2010 7:40 pm
- Location: Vancouver, Canada
Re: Game Development: Bumfights
I'm not convinced lofar it takes a character far more powerful then my own a few minutes to kill me if I'm playing defensively and standing still in the same spot. I'll be the first to say you might have to adjust how openings effect damage.
I don't think anyone could kill my trash can character as it is unless i let them beat on me for a minute or two.
hi kirche
I don't think anyone could kill my trash can character as it is unless i let them beat on me for a minute or two.
hi kirche
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Bumfights
Why wasn't that the case in Legacy, Valten? Movement hits?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Bumfights
Glad I have been stock piling healing herbs, though I used most of my stock pile lol.
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Bumfights
Becouse you were able to down ones defence really quick if the fight lasted for a long time (oportuniy knocks while having a lot of IP) and the cooldowns of defensive moves were bigger than cooldown of ofensive moves - charge, the fastest skill in legacy, slide one of the slowest. Right now my friend punches me for 10% green debuff and i can get 20% off it before he punches me another time.jorb wrote:Why wasn't that the case in Legacy, Valten? Movement hits?
Simple example:
Legacy : 100 ua vs 100 ua and agi and everything., attacker uses jump+punch all the time, defender uses slide and when his attack bar is on 0 he uses dash becouse he cant use slide again - after few seconds the defender would have to run away to get his defence up or else attacker would be able to damage him.
Right now : 100 ua vs 100 ua and agi and everything, attacker uses jump, defender uses feigned dodge - after 10 hours, defenders green debuff is still at 0%
Last edited by Ozzy123 on Wed Sep 21, 2016 11:33 pm, edited 1 time in total.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bumfights
If you go and collect Opportunity Knocks in the new system I think you'll find it may make a bit of difference here too.Ozzy123 wrote:(oportuniy knocks while having a lot of IP)
"Object-oriented design is the roman numerals of computing." -- Rob Pike