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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: A Taste of Wheel
id like it if archery some how played into new combat perhaps a new color or something so when you shoot someone it builds up and when its full you can do max dmg hits with the old values this is pretty decent imo
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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zebratul
- Posts: 438
- Joined: Sun May 08, 2016 9:15 am
- Location: Moscow
Re: Game Development: A Taste of Wheel
Interestingly, what is the helmet Jorb's wearing?
Did they have some thoughts about adding an «any hard metal» kinda of armour with similar colour/stats mechanic as in food?
Also, maslov, sheesh, take it easy man.
Did they have some thoughts about adding an «any hard metal» kinda of armour with similar colour/stats mechanic as in food?
Also, maslov, sheesh, take it easy man.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: A Taste of Wheel
I think it's just Steel Helm that nobody uses because of the Dhelm.zebratul wrote:Interestingly, what is the helmet Jorb's wearing?
Did they have some thoughts about adding an «any hard metal» kinda of armour with similar colour/stats mechanic as in food?
Also, maslov, sheesh, take it easy man.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: A Taste of Wheel
Anyone else think they're staring at a plate of mash potatoes sculpted into something and feeling like they've been here before? 
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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zebratul
- Posts: 438
- Joined: Sun May 08, 2016 9:15 am
- Location: Moscow
Re: Game Development: A Taste of Wheel
Oh, right, huh.vatas wrote:I think it's just Steel Helm that nobody uses because of the Dhelm.
I've never actually seen that ingame.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: A Taste of Wheel
kinda. but this is important. this means something.MagicManICT wrote:Anyone else think they're staring at a plate of mash potatoes sculpted into something and feeling like they've been here before?
fuck slaem
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zebratul
- Posts: 438
- Joined: Sun May 08, 2016 9:15 am
- Location: Moscow
Re: Game Development: A Taste of Wheel
Just want to point out that a «subject whose Hearths are within the Realm» and «a citizen» are different terms but they are used in this patch-note like they are interchangable.jorb wrote: Realms now receive authority both from subjects whose Hearths are within the Realm, and from people who are within the Realm's borders. If you are both a citizen and within the Realm's claim when you have an experience, the Realm thus receives authority twice.
Subjects simply have a hearthfire inside the realm - they might have been covered forcefully. A citizen, however, has been willingly and purposefully sworn into the realm.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: A Taste of Wheel
zebratul wrote:Just want to point out that a «subject whose Hearths are within the Realm» and «a citizen» are different terms but they are used in this patch-note like they are interchangable.jorb wrote: Realms now receive authority both from subjects whose Hearths are within the Realm, and from people who are within the Realm's borders. If you are both a citizen and within the Realm's claim when you have an experience, the Realm thus receives authority twice.
Subjects simply have a hearthfire inside the realm - they might have been covered forcefully. A citizen, however, has been willingly and purposefully sworn into the realm.
It would make sense that only citizens (=sworn in realm members) give double authority, since that would encourage to not only force claim over subjects but to really integrate them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: Game Development: A Taste of Wheel
The cool updates just keep on coming.
For some reason I'm really happy about the changes to the cooking system.
For some reason I'm really happy about the changes to the cooking system.


