Game Development: A Taste of Wheel

Announcements about major changes in Haven & Hearth.
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ChildhoodObesity
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Re: Game Development: A Taste of Wheel

Post by ChildhoodObesity »

id like it if archery some how played into new combat perhaps a new color or something so when you shoot someone it builds up and when its full you can do max dmg hits with the old values this is pretty decent imo
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zebratul
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Re: Game Development: A Taste of Wheel

Post by zebratul »

Interestingly, what is the helmet Jorb's wearing?
Did they have some thoughts about adding an «any hard metal» kinda of armour with similar colour/stats mechanic as in food?

Also, maslov, sheesh, take it easy man.
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vatas
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Re: Game Development: A Taste of Wheel

Post by vatas »

zebratul wrote:Interestingly, what is the helmet Jorb's wearing?
Did they have some thoughts about adding an «any hard metal» kinda of armour with similar colour/stats mechanic as in food?

Also, maslov, sheesh, take it easy man.
I think it's just Steel Helm that nobody uses because of the Dhelm.
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MagicManICT
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Re: Game Development: A Taste of Wheel

Post by MagicManICT »

Anyone else think they're staring at a plate of mash potatoes sculpted into something and feeling like they've been here before? ;)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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zebratul
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Re: Game Development: A Taste of Wheel

Post by zebratul »

vatas wrote:I think it's just Steel Helm that nobody uses because of the Dhelm.
Oh, right, huh.
I've never actually seen that ingame.
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sabinati
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Re: Game Development: A Taste of Wheel

Post by sabinati »

MagicManICT wrote:Anyone else think they're staring at a plate of mash potatoes sculpted into something and feeling like they've been here before? ;)
kinda. but this is important. this means something.
fuck slaem
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zebratul
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Re: Game Development: A Taste of Wheel

Post by zebratul »

jorb wrote: Realms now receive authority both from subjects whose Hearths are within the Realm, and from people who are within the Realm's borders. If you are both a citizen and within the Realm's claim when you have an experience, the Realm thus receives authority twice.
Just want to point out that a «subject whose Hearths are within the Realm» and «a citizen» are different terms but they are used in this patch-note like they are interchangable.
Subjects simply have a hearthfire inside the realm - they might have been covered forcefully. A citizen, however, has been willingly and purposefully sworn into the realm.
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Granger
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Re: Game Development: A Taste of Wheel

Post by Granger »

zebratul wrote:
jorb wrote: Realms now receive authority both from subjects whose Hearths are within the Realm, and from people who are within the Realm's borders. If you are both a citizen and within the Realm's claim when you have an experience, the Realm thus receives authority twice.
Just want to point out that a «subject whose Hearths are within the Realm» and «a citizen» are different terms but they are used in this patch-note like they are interchangable.
Subjects simply have a hearthfire inside the realm - they might have been covered forcefully. A citizen, however, has been willingly and purposefully sworn into the realm.

It would make sense that only citizens (=sworn in realm members) give double authority, since that would encourage to not only force claim over subjects but to really integrate them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Adder1234
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Re: Game Development: A Taste of Wheel

Post by Adder1234 »

The cool updates just keep on coming.
For some reason I'm really happy about the changes to the cooking system.
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azrid
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Re: Game Development: A Taste of Wheel

Post by azrid »

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