Took me all my food overstuffed to find a river spot with clay ^.^. Unfortunately, there is nothing here but rocks, pine trees (which only use is 3 logs when cut down), and fir trees
Hardest part with this new map is... no minimap
Russaria wrote:loftar wrote:They are level 150, which means that you'll start finding them at EXPL*PERC = 75, and you'll find them all at 300.stickman wrote:what exploration/perception do i need to find these herbs that make crops?
Jeez, so people just walk around trying to find 5 fruits from a smathering of trees while they grind into their exploration to find a magic weed to dry to make a seed "of some kind"...yeah..what a nice change...not. good weed connection up there or have yall moved on to heroin now.
I think that is the point. It will be harder to have all resourses in one place. Encourage trade between villages.Agarrett wrote: How are we supposed to make villages if we want mines? I doubt there are very many locations at all with a mine, AND clay resources. We would be lucky to find q10 clay anywhere, let alone HIGH quality clay.
THAT is just rediculous bong-logic unneeded nerfning. With all that goes into creating a high quality tree--ESPECIALLY NOW with all the nerfs. to Then say that taking branches (since that IS the reason for high Q trees = cooking/forging) reduces the tree q is just overkill nerfing. Taking cuttings from award winning roses does not reduce their quality, nor is there any basis in reality in agriculture for "quality reduction" based on taking branches off a tree, flower or anything else in horticuture. I realize the importance of creating more value and challenge in creating a charater and to a lesser degree the items/buildings in the game. It would indeed cut down on greifing and alt-abuse as characters are harder to build...but some of this stuff is trully retarded logic and way to overkill. IF I go through the stuff needed to make a q100 tree I expect to be able to f-ing use the damn thing!loftar wrote: It is worth noting, though, that picking lotsa stuff (with the exception of seeds and fruits) from a tree might lower its quality over time.