We were trading for a month and we collected almost a cupboard of tokens in a month which was worth like 500+$.
I'm pretty sure they earn more from PvP players than the larpers or other shitters. Being competitive forces you to get a verification and sub. They should make PvP to be more constand and more fun if they want to earn more.
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dafels
- Posts: 3071
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- Yahoo Messenger: davis
Re: How much does the game make?
Click to read Developer's thoughts on PvP
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Jalpha
- Under curfew
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CTheRain
- Posts: 151
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Re: How much does the game make?
The biggest thing for most people is player interaction and community. But with perma-death everyone is afraid to start or interact. Gonna lose my character to some psychopath that friends me for 3 months and stabs me in the back to his main faction.
We buy things we don't need with money we don't have to impress people we don't like.
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Jalpha
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Re: How much does the game make?
I think that's part of the 'fun'. What isn't fun is the leveling curve and I'm not sure that inheritance softens it enough (although it has never worked for me).
Laying flat.
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ven
- Posts: 1120
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Re: How much does the game make?
The problem is that the only meaningful form of interaction that's encouraged by game mechanics is murder. All the rest has to be conducted through the forum.CTheRain wrote:The biggest thing for most people is player interaction and community. But with perma-death everyone is afraid to start or interact. Gonna lose my character to some psychopath that friends me for 3 months and stabs me in the back to his main faction.
Venator
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: How much does the game make?
Not really but this world especially is full of backstabbers because if big factions don't have any target, they make alts to join other villages which can be turned into targets later.ven wrote:The problem is that the only meaningful form of interaction that's encouraged by game mechanics is murder. All the rest has to be conducted through the forum.CTheRain wrote:The biggest thing for most people is player interaction and community. But with perma-death everyone is afraid to start or interact. Gonna lose my character to some psychopath that friends me for 3 months and stabs me in the back to his main faction.
It's just game of backstabbers this world.
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sMartins
- Posts: 3440
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- Location: Italy
Re: How much does the game make?
This is very interesting to talk about....and what do you think we could add to the game in form of interactions? Player driven quest or stuff like that? Or maybe hunting, or idk. What your suggestions about?ven wrote:The problem is that the only meaningful form of interaction that's encouraged by game mechanics is murder. All the rest has to be conducted through the forum.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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ven
- Posts: 1120
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Re: How much does the game make?
There have been lots of suggestions to improve interaction on C&I. Multilevel competition is an example: competition doesn't necessarily have to take place only through siege and destruction. Parallel forms of power like religion and commerce could be interesting alternatives, with the advantage of also engaging players who don't like combat.
I think even making battery more attractive than murder would be enough to make interaction better. If the biggest risk in meeting strangers was being knocked out I think more people would be more willing to do it.
I think even making battery more attractive than murder would be enough to make interaction better. If the biggest risk in meeting strangers was being knocked out I think more people would be more willing to do it.
Venator
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iamahh
- Posts: 1806
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Re: How much does the game make?
everything in the game can be done faster or better in group, however humans are shit trolls, so there's a choice to be madeven wrote:The problem is that the only meaningful form of interaction that's encouraged by game mechanics is murder. All the rest has to be conducted through the forum.
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Jalpha
- Under curfew
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Re: How much does the game make?
I'm going to mention in game voice chat again here because it would enhance the social elements in game and also help to prevent betrayal somewhat.
Laying flat.
