Game Development: Silent Night

Announcements about major changes in Haven & Hearth.
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Redkat
Posts: 520
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Location: Sealand, Denmark

Re: Game Development: Silent Night

Post by Redkat »

Merry Christmas

And 2 of us managed to make the longest day a bit lighter - Sankta Lucia

https://www.youtube.com/watch?v=i2-Q_Ob ... 2-Q_ObdE-4

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loftar
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Re: Game Development: Silent Night

Post by loftar »

Enjoyment wrote:not sure it looks like "hanging"
To be sure, that's not how they look to me. Do they look the same if you use the default client?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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LadyV
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Joined: Wed Jan 25, 2012 2:34 am

Re: Game Development: Silent Night

Post by LadyV »

loftar wrote:
Enjoyment wrote:not sure it looks like "hanging"
To be sure, that's not how they look to me. Do they look the same if you use the default client?
I use the default client and can not see it at all. Ill keep looking however.
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Enjoyment_2
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Re: Game Development: Silent Night

Post by Enjoyment_2 »

LadyV wrote:
loftar wrote:
Enjoyment wrote:not sure it looks like "hanging"
To be sure, that's not how they look to me. Do they look the same if you use the default client?
I use the default client and can not see it at all. Ill keep looking however.
That's 'cause it looks like this on default:
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and like this at Amber's:
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I've spent 4 hours roaming in the woodlands on default client without any success and once I've switched on Amber - found one in 3 mins.
Also, I wasn't able to see this on default at all, due to strict camera orientation, and 2 of 3 those things were literally hidden inside tree model and unseeable at all.

And, Loftar, I've spent 4 hours to answer your question, so can you spent 4 minutes to answer mine?
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Ants
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Re: Game Development: Silent Night

Post by Ants »

Awesome! But there's a typo on the description for the package hat. It says avaliable instead of available.

this is clearly a game breaking bug, pls gib dev cape :P
❤Haven's most kawaii retarded ethot karen❤
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jorb
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Re: Game Development: Silent Night

Post by jorb »

Ants wrote:Awesome! But there's a typo on the description for the package hat. It says avaliable instead of available.

this is clearly a game breaking bug, pls gib dev cape :P
Fix'd!
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jordancoles
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Re: Game Development: Silent Night

Post by jordancoles »

jorb wrote:
Ants wrote:Awesome! But there's a typo on the description for the package hat. It says avaliable instead of available.

this is clearly a game breaking bug, pls gib dev cape :P
Fix'd!
Did he get a dev cape tho?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
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Aceb
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Re: Game Development: Silent Night

Post by Aceb »

For me, the Nut hat looks kind of good. So good that I in fact, don't know which one is better. Nut vs Bluebucket.
bluebell / sprucecap best, but can't afford.
A quest for a hat. - W10
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Haven't spawned yet
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delsus
Posts: 170
Joined: Sat Nov 17, 2012 10:37 am

Re: Game Development: Silent Night

Post by delsus »

Can we still find Yule gifts at that time or they are no longer findable?? :?
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LadyV
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Joined: Wed Jan 25, 2012 2:34 am

Re: Game Development: Silent Night

Post by LadyV »

delsus wrote:Can we still find Yule gifts at that time or they are no longer findable?? :?

The gifts usually stay in until they say they have removed them.

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