Game Development: Leek Whistle

Announcements about major changes in Haven & Hearth.
glaive
Posts: 15
Joined: Sat Feb 22, 2014 7:33 pm

Re: Game Development: Leek Whistle

Post by glaive »

you would need a tailor to make a horse collar. It could be placed on the ground when not being used and takes damage with use or leaving it on the animal when not used which would need to be repaired with leather or a bar of metal. ql could scale damage but also lower every time repaired like the symbel items when fixed with hearth magic for balance or not.
Enjoyment
Under curfew
Posts: 932
Joined: Mon Oct 12, 2015 6:32 pm
Location: Kyiv, Ukraine

Re: Game Development: Leek Whistle

Post by Enjoyment »

Wow, good QoL patch today, very pleased with all that small fixes, but...
Still no shears? Cmon, how long should we wait?
And pepper still the only crop w/o stockpile, litterally unplyable.
English is neither my native lang, nor my best side...
User avatar
Fostik
Posts: 2519
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Game Development: Leek Whistle

Post by Fostik »

Cupboards now take a small amount of damage whenever they are put down anywhere where they could not be built, i.e. anywhere that isn't inside a house.
Ruining everyting i love!
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Leek Whistle

Post by jorb »

Fierce_Deity wrote:Leeks are a cool addition, except they look stupid. Very vexing as someone who grows leeks. Your leeks bulge too much at the bottoms. Its not an elephant garlic or even an onion. They are very straight from base to top. Also, their leaves are much longer and hang down to the ground. I wouldn't even bring that part up if those leeks didn't look like they were sitting on a shelf at the supermarket with its tops all trimmed. Another thing, leeks only flower and create seeds as the very last part of their growth cycle. Having it the middle feels strange, and I think they should do that as a final stage with no size increase, just flowers added to the tops. Well, most of the crops we have follow that rule, but I see where making people wait a stage after every plant is already harvestable to replant them being unpleasant from a gameplay stance.
And this parts irrelevant, but the majority of a leek that is white is hidden in the ground. The parts where the sun can hit tend to turn green, which is why they are either planted very deep or have something like hay put around them.
At the very least, the leeks should not be skinny in the middle, just make em smooth.
Also you can't replant beets and get more beets.
Hey, whaddayaknow, that's great, and answers a few of the questions I had while making them! The internet failed me pretty hard in finding references for growth stages, and the like. May look at some of that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
ctopolon3
Posts: 488
Joined: Mon Nov 23, 2015 10:22 am

Re: Game Development: Leek Whistle

Post by ctopolon3 »

jorb wrote: [*] Cupboards now take a small amount of damage whenever they are put down anywhere where they could not be built, i.e. anywhere that isn't inside a house.
Enjoy!
WHY LOFTAR, WHY !?!?!?
tigerlrg245
Posts: 189
Joined: Fri Sep 04, 2015 9:55 pm

Re: Game Development: Leek Whistle

Post by tigerlrg245 »

Maybe informing people there was a way to crush the server with text messages wasn't such a great idea, people might try to find new ways (maybe the reason server is down right now)
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Leek Whistle

Post by jorb »

tigerlrg245 wrote:Maybe informing people there was a way to crush the server with text messages wasn't such a great idea, people might try to find new ways (maybe the reason server is down right now)
Crash the client, bruv.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Leek Whistle

Post by Granger »

jorb wrote:
Fierce_Deity wrote:Leeks are a cool addition, except they look stupid. Very vexing as someone who grows leeks. Your leeks bulge too much at the bottoms. Its not an elephant garlic or even an onion. They are very straight from base to top. Also, their leaves are much longer and hang down to the ground. I wouldn't even bring that part up if those leeks didn't look like they were sitting on a shelf at the supermarket with its tops all trimmed. Another thing, leeks only flower and create seeds as the very last part of their growth cycle. Having it the middle feels strange, and I think they should do that as a final stage with no size increase, just flowers added to the tops. Well, most of the crops we have follow that rule, but I see where making people wait a stage after every plant is already harvestable to replant them being unpleasant from a gameplay stance.
And this parts irrelevant, but the majority of a leek that is white is hidden in the ground. The parts where the sun can hit tend to turn green, which is why they are either planted very deep or have something like hay put around them.
At the very least, the leeks should not be skinny in the middle, just make em smooth.
Also you can't replant beets and get more beets.
Hey, whaddayaknow, that's great, and answers a few of the questions I had while making them! The internet failed me pretty hard in finding references for growth stages, and the like. May look at some of that.
While at it: Please also look into you hopefully having learned by now that beets and carrots are being grown from seeds (which these plants produce in their second year only), not the roots itself (which are harvested after the first year, prior to the plant making seeds).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
DPblH
Posts: 432
Joined: Wed Jun 09, 2010 4:57 pm

Re: Game Development: Leek Whistle

Post by DPblH »

When will you fix basket? 12 slots is totally useless, its better to use tsacks for that hand slot.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
User avatar
viznew
Posts: 1171
Joined: Thu Jul 07, 2016 1:34 am
Location: siletzia

Re: Game Development: Leek Whistle

Post by viznew »

all we need now is demonic boar that spread illness and ridable goats and mounted archers lol i will be ashitaka lol great update thou, i hated lugging around cupboards mabye this will convince me to do it less, and more plants always great
ImageImage

Return to “Announcements”