Game Development: Sandy Scrimshaw

Announcements about major changes in Haven & Hearth.
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yozzik111
Posts: 259
Joined: Thu Dec 22, 2011 10:30 am

Re: Game Development: Sandy Scrimshaw

Post by yozzik111 »

Damn that ШТАНДАРТЪ on the hat makes me cry.

Jorb, we need mazepynka badly.

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Or even better one...

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Yormungandr, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl who's watching.

P.S. More nice hats please!
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Frantianno228
Posts: 162
Joined: Tue Jun 12, 2018 5:14 pm

Re: Game Development: Sandy Scrimshaw

Post by Frantianno228 »

Ozzy123 wrote:That kebab nerf is a little too late honestly.. Some "titans" are at 300 agility already and will be impossible to catch up now basically, and kebabs were such a good food for players that don't have too much time to quest because they were so reliable, right now you will have to quest twice as much to stay "competetive", not really cool :(

Love the whale items tho
i got 350 agility because of thats kebabs. MUHAHA u will never catch up me nerds!
My discord -> Frantianno#0620
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Reiber
Posts: 1003
Joined: Thu Aug 14, 2014 7:24 pm

Re: Game Development: Sandy Scrimshaw

Post by Reiber »

Lunarius_Haberdash wrote:
jorb wrote: [*] Should now get less pipe wheeze when smoking.
This was already pointlessly inconsequential, what was this supposed to 'fix'? The addition of pipeweed to nerf travel-weariness was already a mistake, and its consequences were never an issue. I have a character in the village who literally smokes every ounce of pipeweed he can get his hands on just to test this and it's never gotten above 30 at any point.

Just... Remove Travel weariness if this is the route you're taking.

wut. i literally get arond5-7 damage every pipe-cigar i inhale...

smoking kills. but it should not end you smocking a pack a day. once
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Genabeton
Posts: 54
Joined: Tue Mar 15, 2016 10:28 pm

Re: Game Development: Sandy Scrimshaw

Post by Genabeton »

jorb wrote: [*] Fixed a bug by which wheelbarrows sometimes splurged their contents over the ground.
Are you kidding? It is not a bug! It is very interesting. I learned about it from this description.
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Fostik
Posts: 2519
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Game Development: Sandy Scrimshaw

Post by Fostik »

jorb wrote: Wild Beehives & Mistletoe should no longer appear on growing trees. Reported here, among other places.[/list]
Is still a thing with mistletoe
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And looks like Yarrow heals Sand Flea Bites with dev server speed, take a look on that, too fast.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
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jorb
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Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Sandy Scrimshaw

Post by jorb »

Fostik wrote:Is still a thing with mistletoe
Will look at it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Cingal
Posts: 48
Joined: Mon Jun 14, 2010 12:08 pm

Re: Game Development: Sandy Scrimshaw

Post by Cingal »

Ag_Revol wrote:What the actual fuck

Pain, I can't feel my cooking bonus

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Yeah, the buff is supposed to be on Chef's Hats, but instead it's on the Straw Hat's tooltip. But, doesn't actually give any bonus to it whilst wearing the straw hat.

Nor does wearing a Chef's Hat seem to confer any bonus to cooking.
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Genabeton
Posts: 54
Joined: Tue Mar 15, 2016 10:28 pm

Re: Game Development: Sandy Scrimshaw

Post by Genabeton »

Excellent! Wonderful! 8-)
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MightySheep
Posts: 2534
Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: Sandy Scrimshaw

Post by MightySheep »

btw you forgot to add eggplants :/
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VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: Game Development: Sandy Scrimshaw

Post by VDZ »

MightySheep wrote:Image
That looks extremely degenerate.

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