Non-ragers just wait until they get aggro'd. Not aggroing them isn't really an option because they can do shit like fuel their team mates or body block or other shit.NeoBasilisk wrote:How do group/party fights work with non-rage characters? Do the non-rage characters need to wait to attack until they've been personally aggro'd, or is there some kind of party aggro-sharing mechanic?
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DDDsDD999
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Re: Major Faction PvP Battles of W11





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SnuggleSnail
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Re: Major Faction PvP Battles of W11
and also unlike world 10 it's not just unlikely they die, it's functionally impossible for them to die in actual combat xdxd
pls make B12s 60% again
pls make B12s 60% again
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bmjclark
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Re: Major Faction PvP Battles of W11
Because of B12s nerf to grievious damage, im pretty sure it only applies deep cuts (from my limited testing) instead of applying more severe wounds like other weapons can. There was so much wrong with that nerf.
But honestly, either everybody should be able to die outright in pvp or no one should imo. This in between shit causes so much gaming the system, which literally everyone could see coming except jorb apparently.
But honestly, either everybody should be able to die outright in pvp or no one should imo. This in between shit causes so much gaming the system, which literally everyone could see coming except jorb apparently.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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SnuggleSnail
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Re: Major Faction PvP Battles of W11
This.bmjclark wrote: But honestly, either everybody should be able to die outright in pvp or no one should imo. This in between shit causes so much gaming the system
1) Everybody always dies;
2) Everybody sometimes dies;
3) Nobody dies;
4) Some people die, some people are immortal
Of the options 4) is the worst one by far.
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borka
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Re: Major Faction PvP Battles of W11
yay instant drop dead (and immediate body disappearance) for those that go willingly into pvp combat without having bought rage first ... happy exploiters ...
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dafels
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Re: Major Faction PvP Battles of W11
1) make non-rage chars identifiable
2) spars shouldnt fuel real combat relation maneuvers and the move that doesn't create opening(feigned dodge?) shouldn't boost maneuvers.
why is sparring a thing at the same time with people having real combat relations though?
this would make combat less gay...
2) spars shouldnt fuel real combat relation maneuvers and the move that doesn't create opening(feigned dodge?) shouldn't boost maneuvers.
why is sparring a thing at the same time with people having real combat relations though?
this would make combat less gay...
Last edited by dafels on Mon May 06, 2019 11:48 am, edited 2 times in total.
Click to read Developer's thoughts on PvP
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Headchef
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Re: Major Faction PvP Battles of W11
thisdafels wrote:1) make non-rage chars identifiable
2) spars shouldnt fuel real combat relation maneuvers and the move that doesn't create opening(feigned dodge?) shouldn't boost maneuvers.
why is sparring a thing at the same time with people having real combat relations though?
this would make combat less gay...
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SnuggleSnail
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Re: Major Faction PvP Battles of W11
So, what, the strat goes from spar>feign dodge to leave group>aggro>sideswipe? Literally changes nothing, while making the game slightly less intuitive. I mean, heck, people already use sideswipe to fuel over feign dodge sometimes.dafels wrote: 2) spars shouldnt fuel real combat relation maneuvers and the move that doesn't create opening(feigned dodge?) shouldn't boost maneuvers.
why is sparring a thing at the same time with people having real combat relations though?
Even if a non-rage character couldn't fuel though, they'd still be useful.
1) Mining meteorite;
2) Ferrying/denying boats;
3) Driving knarrs;
4) Picking speed buffs;
5) Body blocking;
6) Looting;
7) Horses?
If J&L want non-rage characters to be immortal, why would they let me identify which hermits I can get free developed skulls from if it doesn't even fix actual combat.dafels wrote:1) make non-rage chars identifiable
I'M PRETTY SURE the only real solution to this problem is to make people not immortal.
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jordancoles
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Re: Major Faction PvP Battles of W11
If they made it so that you couldn't spar while in real combat, what happens if you're already in a spar and someone tries to agro you?
Would it drop the spar interaction? Would they be unable to agro you (a likely bug)?
What if you're already at 100% combat med when the real combat interaction starts?
Would it drop the spar interaction? Would they be unable to agro you (a likely bug)?
What if you're already at 100% combat med when the real combat interaction starts?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
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Headchef
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Re: Major Faction PvP Battles of W11
Just reset everything would be the best answer?jordancoles wrote:If they made it so that you couldn't spar while in real combat, what happens if you're already in a spar and someone tries to agro you?
Would it drop the spar interaction? Would they be unable to agro you (a likely bug)?
What if you're already at 100% combat med when the real combat interaction starts?
Includes openings gained from spar in my opinion, no meditation, nothing. It's complete and utter bullshit and no reason current system should work this way it's purely retarded.
Puching your friend so he gains advantage in combat, such joke.