Unlike wildlife and other "dumb shit" players may choose to actively hunt down noobs.SnuggleSnail wrote:tbh you're probably a hypocrite if you're okay with noobs dying to all the dumb shit they constantly die to, but also think the one thing that's threatening to you(other players) shouldn't be able to kill you
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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: List of game breaking balance issues
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: List of game breaking balance issues
TBH, I miss being afraid of running into bears and other larger animals... Snakes though... I hate snakes.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: List of game breaking balance issues
Wolves should make you happy then.MagicManICT wrote:TBH, I miss being afraid of running into bears and other larger animals... Snakes though... I hate snakes.
This.vatas wrote:Unlike wildlife and other "dumb shit" players may choose to actively hunt down noobs.SnuggleSnail wrote:tbh you're probably a hypocrite if you're okay with noobs dying to all the dumb shit they constantly die to, but also think the one thing that's threatening to you(other players) shouldn't be able to kill you
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Melkior13
- Posts: 26
- Joined: Wed Sep 21, 2016 10:26 pm
Re: List of game breaking balance issues
Thanks for taking the time to put this together, Snail.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: List of game breaking balance issues
I got ran over by wolves once. It was that one time of the month when they aggro you from off screen. Rest of the time... too easy to duck into a nearby cave because mountains were about the only place I ran into them.Granger wrote:Wolves should make you happy then.MagicManICT wrote:TBH, I miss being afraid of running into bears and other larger animals... Snakes though... I hate snakes.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: List of game breaking balance issues
dont leave scents and i cant actively hunt you down. its that simple.Granger wrote:This.vatas wrote:Unlike wildlife and other "dumb shit" players may choose to actively hunt down noobs.SnuggleSnail wrote:tbh you're probably a hypocrite if you're okay with noobs dying to all the dumb shit they constantly die to, but also think the one thing that's threatening to you(other players) shouldn't be able to kill you
like back in legacy where it was your own fault for wearing something you just bought instead of alt vaulting it because its PROBABLY scented.
see homo sexuality trending,. do not do that.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: List of game breaking balance issues
Bullshit.wonder-ass wrote:dont leave scents and i cant actively hunt you down. its that simple.
There are enough assholes that slaughter every character that's not in their green list, it's fully irrelevant if you are actively hunting me,
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: List of game breaking balance issues
Why are first day killer alts a big deal? Early world is probably the best time to die since you can get back everything you lost relatively fast. Just get someone to build you a beacon and respawn.Lyrroth wrote:personally i do since every world there was problem that first day killer alts were already set and running. not to say that not even week into game there were bronze soldiers running all around world killing anybody on sight. ad killed a lot of people just to take their 10q bronze sword and trying to pillage their 20q flax despite being far away from home or have no use. there is a difference to establishing domination between factions or securing ground from just running around and smacking everyone with your dick then complain its small pp or big PP. mind you that most is clueless how to defend or run against people with tremendous experience. one is to learn from experience and mistakes one is to get stabbed like a lollipop for fun.Ants wrote: Personally, I see no problem with getting killed by other players. It's only frustrating when you get one shotted by a titan because his botted gear and stats make him stronger than a normal player could ever hope to be. A cap on pvp stats could probably solve that. I don't know much about pvp, though, so I won't comment on this any further.
Here's how you protect yourself:
1. Learn yeomanry as fast as you can. build a claim and some palisades.
There you go, now no bandit can get to your crafters.
Keep your crafters behind walls and make forager/roadbuilding alts. Problem solved.Granger wrote:Bullshit.wonder-ass wrote:dont leave scents and i cant actively hunt you down. its that simple.
There are enough assholes that slaughter every character that's not in their green list, it's fully irrelevant if you are actively hunting me,
❤Haven's most kawaii retarded ethot karen❤


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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: List of game breaking balance issues
How is Jorb killing some nab by breaking their rowboat the second it touches the ocean different to Bleh smacking them?
The answer is dying to Bleh is more interesting & meaningful.
It creates a potential long term conflict, goals, and forces meaningful decisions. I've hunted down and murdered/raided everybody who fricked with me when I was new, and it's to the point where I wish more people had because of how great turning the tables feels.
There's a reasonable opportunity for nabs who don't know how to run/fight to get out of Bleh killing them in fun and interesting ways, for example I've had people:
With all that said, running away from people is genuinely not that hard. Most people would get away most of the time after like two hours of practice. (((Unless you have high ping and there's lots of rivers nearby XD)))
The answer is dying to Bleh is more interesting & meaningful.
It creates a potential long term conflict, goals, and forces meaningful decisions. I've hunted down and murdered/raided everybody who fricked with me when I was new, and it's to the point where I wish more people had because of how great turning the tables feels.
There's a reasonable opportunity for nabs who don't know how to run/fight to get out of Bleh killing them in fun and interesting ways, for example I've had people:
- Bribe me to not kill/raid them
- Flirt with me from the inside of their walls as I'm raiding them to get me to stop
- Threaten retaliation/pretend they have scary friends I don't want as enemies
- Plead
- Offer to be slaves
- Excessive admiration, followed by asking to be an "apprentice", for lack of a better term
- Probably a bunch of other funny stuff I don't remember
With all that said, running away from people is genuinely not that hard. Most people would get away most of the time after like two hours of practice. (((Unless you have high ping and there's lots of rivers nearby XD)))
Shut up, Lyrroth. Its been literally impossible to kill anybody with a soldier sword unless they're like 40% HHP for in excess of three years now.Lyrroth wrote:day killer alts were already set and running. not to say that not even week into game there were bronze soldiers running all around world killing anybody on sight.
In every world there have been quiet places where the chance of randomly running into a hostile dude is basically zero, that people who want to live in peace and boredom can go. You have enough experience to know this is the case.Granger wrote: There are enough assholes that slaughter every character that's not in their green list, it's fully irrelevant if you are actively hunting me
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: List of game breaking balance issues
I'm posting this purely from a forum moderator point of view, so please take it that way.SnuggleSnail wrote:I'm just gonna put this out there for anybody without a lot of haven experience, or that don't read the forums a lot. Granger is a liar. He argues in bad faith constantly, and it's extremely obvious he's never trying to "get to the truth", he only ever tries to "win" arguments. I would strongly suggest ignoring anything Granger says, because he's both super out of touch, and anything he says will be at best an extreme misrepresentation of the truth, but usually just a lie.
I wouldn't call Granger a liar. I'd call him a pessimist. I don't blame him for being a pessimist. This kind of game can do that to people, but then it's usually not the game that brings that out, but life's experiences before the game. Just remember opinions are like assholes: everyone has one, and they all stink.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.