Here's an idea:
Ask the community their opinion before making changes to PVP.
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Ants
- Posts: 1842
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Re: Game Development: Spring Cleaning
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Ardennesss
- Posts: 1171
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Re: Game Development: Spring Cleaning
What a new and never before heard of request. You're truly a visionary.Ants wrote:Here's an idea:
Ask the community their opinion before making changes to PVP.
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Spring Cleaning
tbh this combat change is total ass and the server is EXTREMELY LAGGY lately
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Ants
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Re: Game Development: Spring Cleaning
One can only hope that if we say it enough, one day it will stick...Ardennesss wrote:What a new and never before heard of request. You're truly a visionary.Ants wrote:Here's an idea:
Ask the community their opinion before making changes to PVP.
Jorb, Loftar: I suggest reverting this change and starting a thread about whatever pvp ideas you've got planned. Then you could get proper feedback before wasting your time on something that makes the game even more unbalanced.
❤Haven's most kawaii retarded ethot karen❤


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ctopolon4
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Re: Game Development: Spring Cleaning
we need few years to test this shit, mb its not shit. and probably we will forgot to fix it ![Trollface ¦]](./images/smilies/troll.gif)
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Game Development: Spring Cleaning
i would pin thatArdennesss wrote:What a new and never before heard of request. You're truly a visionary.Ants wrote:Here's an idea:
Ask the community their opinion before making changes to PVP.
i wouldnt pin thatAnts wrote:One can only hope that if we say it enough, one day it will stick...Ardennesss wrote:What a new and never before heard of request. You're truly a visionary.Ants wrote:Here's an idea:
Ask the community their opinion before making changes to PVP.
Jorb, Loftar: I suggest reverting this change and starting a thread about whatever pvp ideas you've got planned. Then you could get proper feedback before wasting your time on something that makes the game even more unbalanced.
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Melkior13
- Posts: 26
- Joined: Wed Sep 21, 2016 10:26 pm
Re: Game Development: Spring Cleaning
I understand the potential issue with not raising CON and raising MHP via items.
That aside, I feel like many comments are taking the new modifier out of context from the rest of the damage equation. At the end of the day, the change can be analyzed based on the impact it has on the number of hits required to kill a player. If you look at how CON scales from low values to high values with this in mind, I think the new change has the desired effect.
Here is an example snapshot, with CON scaling from 10 to over 7000. Effective HP is calculated based on a q300 B12 Cleave with 50% openings, on a 1000 STR character. Aside from STR, these assumptions are arbitrary, as the new modifier will impact the rest equally.

That aside, I feel like many comments are taking the new modifier out of context from the rest of the damage equation. At the end of the day, the change can be analyzed based on the impact it has on the number of hits required to kill a player. If you look at how CON scales from low values to high values with this in mind, I think the new change has the desired effect.
Here is an example snapshot, with CON scaling from 10 to over 7000. Effective HP is calculated based on a q300 B12 Cleave with 50% openings, on a 1000 STR character. Aside from STR, these assumptions are arbitrary, as the new modifier will impact the rest equally.
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MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Game Development: Spring Cleaning
any game dev who thinks me gonna be looking at spreadsheets, graphs and equations just to play game is very optimistic
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SnuggleSnail
- Posts: 3616
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Re: Game Development: Spring Cleaning
Everybody able to plug a simple formula into a graph calculator wrote: Armor count and variable weapon qualities don't exist haha.
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Melkior13
- Posts: 26
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Re: Game Development: Spring Cleaning
TLDR version:
The change dampens the impact of a large gap between CON and STR (in both directions). It does not invert the value of CON, as some posters appear to believe.
More CON is still better than less CON. More STR is still better than less STR. Just less so in extremes now, for both stats.
Why is this a bad change?
The change dampens the impact of a large gap between CON and STR (in both directions). It does not invert the value of CON, as some posters appear to believe.
More CON is still better than less CON. More STR is still better than less STR. Just less so in extremes now, for both stats.
Why is this a bad change?