thankspearls should remain hard to get, like silk. Making them another item noobs can trade with the larger villages.
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Skorm
- Posts: 925
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Re: Game Development: Stuff 2 (Judgment Day)
~art By SacreDoomd_datica wrote:Get the damn server back up before I go back to having a life
USER WAS PUT ON PROBATION FOR THIS POST
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Haba
- Posts: 666
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Re: Game Development: Stuff 2 (Judgment Day)
The necklace needs to be WILDLY good. 300 mussels, 1 pearl.Wolfang wrote:pearls should remain hard to get, like silk. Making them another item noobs can trade with the larger villages.
Otherwise noobs are probably better off just making silk for trade, especially seeing that you need relatively high exp/per to see the mussels in the first place.
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saltmummy626
- Posts: 1165
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Re: Game Development: Stuff 2 (Judgment Day)
how do you put things in them?Sidran wrote:Almost any sort of tiny object should work. Single strand of silk maybe? Thats smallest I can think of atm. Maybe common metal nugget?NaoWhut wrote:Feed them sand noobs...
And after rl week you have a 50% chance to get a pearl after boiling..
Want to touch my fibula?

Gulgatha, place of the skull.

Gulgatha, place of the skull.
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Coldsteel
- Posts: 38
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Re: Game Development: Stuff 2 (Judgment Day)
Slowly h&h morphs into this: http://tinyurl.com/2aa2zg6
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Bumble
- Posts: 18
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Re: Game Development: Stuff 2 (Judgment Day)
Now all we need is salt mines.
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springyb
- Posts: 695
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Re: Game Development: Stuff 2 (Judgment Day)
I've gotten three filling up a little over two chests full of cooked mussels as nature. Are you industry by chance? It might effect it.Haba wrote:The necklace needs to be WILDLY good. 300 mussels, 1 pearl.Wolfang wrote:pearls should remain hard to get, like silk. Making them another item noobs can trade with the larger villages.
Otherwise noobs are probably better off just making silk for trade, especially seeing that you need relatively high exp/per to see the mussels in the first place.
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RayvenQ
- Posts: 88
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Re: Game Development: Stuff 2 (Judgment Day)
The hell, I'm not seieng any mussels whatsoever, my per and exp should be enough 41+50 (2050) but they just aren't being seen.
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Bumble
- Posts: 18
- Joined: Thu Feb 04, 2010 9:12 pm
Re: Game Development: Stuff 2 (Judgment Day)
You should be. I see em fine and I'm only 32x35RayvenQ wrote:The hell, I'm not seieng any mussels whatsoever, my per and exp should be enough 41+50 (2050) but they just aren't being seen.
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Shagrath
- Posts: 27
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Re: Game Development: Stuff 2 (Judgment Day)
I could be completely wrong, but I think pearls could become a nice alternative for coins.
Especially in small communities where metal (coins) isn't available (appart from trading).
Small and rare... sounds like a nice currency to me, at least better than the consumables that are often used at the moment, in non-metal communities.
Especially in small communities where metal (coins) isn't available (appart from trading).
Small and rare... sounds like a nice currency to me, at least better than the consumables that are often used at the moment, in non-metal communities.
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finalanarchy
- Posts: 13
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Re: Game Development: Stuff 2 (Judgment Day)
Yeah I got about the same ratio, 4 from 120, at full naturespringyb wrote:I've gotten three filling up a little over two chests full of cooked mussels as nature. Are you industry by chance? It might effect it.Haba wrote:The necklace needs to be WILDLY good. 300 mussels, 1 pearl.Wolfang wrote:pearls should remain hard to get, like silk. Making them another item noobs can trade with the larger villages.
Otherwise noobs are probably better off just making silk for trade, especially seeing that you need relatively high exp/per to see the mussels in the first place.