Here is another alternative:
- Stews are made into a pot (6l)
- Eating requires a bowl
- Bowl ql gives a bonus to FEP gained from the stew eaten (because it enhances the experience, or something)
Naturally crafting the bowl would use PSY as a cap or something.
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Haba
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Potjeh
- Posts: 11824
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Re: Game Development: Stuff 3 (The Return of The Yeti)
Another thing that bothers me: why is pea pie the only thing that uses dough graphic in the crafting menu?
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loftar
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Re: Game Development: Stuff 3 (The Return of The Yeti)
I know, that's supposed to be fixed, and it's also the reason why many other foods are left unimplemented. It just isn't entirely clear how best to implement it, yet. It, too, probably needs a rework of the substance system.Potjeh wrote:OK, this is really bothering me - why doesn't Spring Stew require a (reusable) bowl? Shouldn't stews spill all over everything if they're not in containers? I just can't suspend my disbelief here.
Oops. I thought I had fixed that.Potjeh wrote:Another thing that bothers me: why is pea pie the only thing that uses dough graphic in the crafting menu?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Coriander
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- Location: minnesota
Re: Game Development: Stuff 3 (The Return of The Yeti)
I suggest using trenchers - a crusty loaf of bread. It would make loaves of bread useful again and they had a long history functioning as plates/bowls.loftar wrote:I know, that's supposed to be fixed, and it's also the reason why many other foods are left unimplemented. It just isn't entirely clear how best to implement it, yet. It, too, probably needs a rework of the substance system.Potjeh wrote:OK, this is really bothering me - why doesn't Spring Stew require a (reusable) bowl? Shouldn't stews spill all over everything if they're not in containers? I just can't suspend my disbelief here.
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
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Tacheron
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Re: Game Development: Stuff 3 (The Return of The Yeti)
I like the idea
Also, if you want to make bread useful again, simply make poaching recipes (i.e. poached chicken, fish, vegetables...even poached bread itself
).
It would require bread crumbs + eggs + frying pan.
Bread crumbs = dried bread (on a herbalist table for 1 day) ground to crumbs in the quern.
1 dried bread = 5 uses of crumbs.
Poached food tends to be more fattening so perhaps the process could add some CON/STR FEP to the previous FEP's of the food being poached?
Poached bread would require fresh bread + eggs + frying pan and could give 3 CON FEP's (since fried eggs alone give already 2 CON FEP's). If we ever get sugar implemented, I'd add that to the recipe as well
It would require bread crumbs + eggs + frying pan.
Bread crumbs = dried bread (on a herbalist table for 1 day) ground to crumbs in the quern.
1 dried bread = 5 uses of crumbs.
Poached food tends to be more fattening so perhaps the process could add some CON/STR FEP to the previous FEP's of the food being poached?
Poached bread would require fresh bread + eggs + frying pan and could give 3 CON FEP's (since fried eggs alone give already 2 CON FEP's). If we ever get sugar implemented, I'd add that to the recipe as well
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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stchristopher
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Re: Game Development: Stuff 3 (The Return of The Yeti)
what FEP does Spring Stew give?
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Pyre
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- Location: Canada
Re: Game Development: Stuff 3 (The Return of The Yeti)
Think it's 1/2 charisma 1/2 perception. Something like that idk for sure best check wiki think it's in there.
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Peter
- Posts: 1491
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Re: Game Development: Stuff 3 (The Return of The Yeti)
Game Development: Stuff 4 (A New Stuff)
Game Development: Stuff 5 (The Stuff: Reloaded)
Game Development: Stuff 6 (Stuff Balboa)
The question is; What is Stuff. Possibilities:
- New world gen thing, with associated reset. Naturally they won't tell us to avoid the massive population drop in anticipation.
- Horse re-balancing. Presumably this is far more involved than the initial development of the Horse on the first of April.
- Bridge/Boat rebuild: some kind of deep rebuild of the engine that will enable pathing "layers" or similar technique that will allow true bridges and possibly real boats to be made.
- Combat Overhaul; as in rebuilding the whole thing again after the poorly-accepted current system.
- A Skill Overhaul which removes LP altogether or else changes it, related to:
- Quests, for skills and possibly from NPCS, though I suspect more likely to be from other users somehow.
- There is no Stuff.
Game Development: Stuff 5 (The Stuff: Reloaded)
Game Development: Stuff 6 (Stuff Balboa)
The question is; What is Stuff. Possibilities:
- New world gen thing, with associated reset. Naturally they won't tell us to avoid the massive population drop in anticipation.
- Horse re-balancing. Presumably this is far more involved than the initial development of the Horse on the first of April.
- Bridge/Boat rebuild: some kind of deep rebuild of the engine that will enable pathing "layers" or similar technique that will allow true bridges and possibly real boats to be made.
- Combat Overhaul; as in rebuilding the whole thing again after the poorly-accepted current system.
- A Skill Overhaul which removes LP altogether or else changes it, related to:
- Quests, for skills and possibly from NPCS, though I suspect more likely to be from other users somehow.
- There is no Stuff.
Surprise.
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Game Development: Stuff 3 (The Return of The Yeti)
you forgot wagonsPeter wrote:The question is; What is Stuff. Possibilities:
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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VowOfSilence
- Posts: 158
- Joined: Tue Jan 26, 2010 7:57 pm
Re: Game Development: Stuff 3 (The Return of The Yeti)
Stuff is dead, and you killed it!Peter wrote:There is no Stuff.
Have faith, brother, and you shall find stuff (hopefully, tomorrow? *sniff*)