Planned downtime: Server transfer (2023-11-07 18:00 UTC)

Announcements about major changes in Haven & Hearth.
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AlexWanderer
Posts: 14
Joined: Mon Nov 25, 2013 1:17 pm

Re: Planned downtime: Server transfer (2023-11-07 18:00 UTC)

Post by AlexWanderer »

derkami wrote:
AlexWanderer wrote:I'm getting this error even in vanilla client after the server transfer.

java.lang.RuntimeException: could not load extension: https://game.havenandhearth.com/java/launcher-ext.jar
at haven.launcher.Config.command(Config.java:337)
at haven.launcher.Config.read(Config.java:373)
at haven.launcher.Driver.main(Driver.java:153)
Caused by: java.net.ConnectException: Connection refused: no further information
at java.base/sun.nio.ch.Net.pollConnect(Native Method)
at java.base/sun.nio.ch.Net.pollConnectNow(Net.java:660)
at java.base/sun.nio.ch.NioSocketImpl.timedFinishConnect(NioSocketImpl.java:549)
at java.base/sun.nio.ch.NioSocketImpl.connect(NioSocketImpl.java:597)
at java.base/java.net.SocksSocketImpl.connect(SocksSocketImpl.java:333)
at java.base/java.net.Socket.connect(Socket.java:648)
at java.base/sun.security.ssl.SSLSocketImpl.connect(SSLSocketImpl.java:290)
at java.base/sun.net.NetworkClient.doConnect(NetworkClient.java:177)
at java.base/sun.net.www.http.HttpClient.openServer(HttpClient.java:474)
at java.base/sun.net.www.http.HttpClient.openServer(HttpClient.java:569)
at java.base/sun.net.www.protocol.https.HttpsClient.<init>(HttpsClient.java:265)
at java.base/sun.net.www.protocol.https.HttpsClient.New(HttpsClient.java:372)
at java.base/sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(AbstractDelegateHttpsURLConnection.java:189)
at java.base/sun.net.www.protocol.http.HttpURLConnection.plainConnect0(HttpURLConnection.java:1194)
at java.base/sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:1082)
at java.base/sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(AbstractDelegateHttpsURLConnection.java:175)
at java.base/sun.net.www.protocol.https.HttpsURLConnectionImpl.connect(HttpsURLConnectionImpl.java:142)
at haven.launcher.Cache.update0(Cache.java:275)
at haven.launcher.Cache.update(Cache.java:360)
at haven.launcher.Resource.update(Resource.java:75)
at haven.launcher.Extension.load(Extension.java:47)
at haven.launcher.Config.command(Config.java:334)
... 2 more
Suppressed: java.net.ConnectException: Connection refused: no further information
... 24 more
Suppressed: java.net.ConnectException: Connection refused: no further information
... 24 more
Very likely you DNS is broked.
It will resolve with time if you don't want to tinker around using another DNS Server alltogether.
Like from cloudflare or google or any other open dns service.

The issue was in hosts document. Apparently both game and login server adresses were included there, effectively redirecting connection to local ip. Anyone who is having any similar issues should go to windows/system32/drivers/etc and open hosts file with a notepad and check for game server/website adresses included here. Remove them and save file.
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yuukki
Posts: 9
Joined: Sun Sep 24, 2017 4:19 am

Re: Planned downtime: Server transfer (2023-11-07 18:00 UTC)

Post by yuukki »

What kind of raid solution are using on your Samsung PM9A1? I see this is mostly consumer grade hardware just wondering since m.2 form-factor raid solutions are super abundant at least in the enterprise world.
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loftar
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Re: Planned downtime: Server transfer (2023-11-07 18:00 UTC)

Post by loftar »

yuukki wrote:What kind of raid solution are using on your Samsung PM9A1?
Just ordinary software RAID1.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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yuukki
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Joined: Sun Sep 24, 2017 4:19 am

Re: Planned downtime: Server transfer (2023-11-07 18:00 UTC)

Post by yuukki »

loftar wrote:
yuukki wrote:What kind of raid solution are using on your Samsung PM9A1?
Just ordinary software RAID1.
Gotcha, figured it was a RAID1 since you're rocking two drives but wasn't sure if you had a hardware solution in place. In the Data Center we're still using hardware raid primarily so that's mainly what I was curious about.
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loftar
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Re: Planned downtime: Server transfer (2023-11-07 18:00 UTC)

Post by loftar »

Honestly, I've never seen the point of hardware RAID. Seems like a solution without a problem to me.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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yuukki
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Joined: Sun Sep 24, 2017 4:19 am

Re: Planned downtime: Server transfer (2023-11-07 18:00 UTC)

Post by yuukki »

loftar wrote:Honestly, I've never seen the point of hardware RAID. Seems like a solution without a problem to me.
From the angle of the enterprise we have them in order to more easily facilitate redundancy for our customers. We can provide that without the customer having any interaction and affects within their OS. A customer in our case could keep redundant data while swapping/changing their OS or without having to interact at all really. There is a level of solution Hardware RAID provides by offloading the burden of administration onto basically just hot-swappable drives. It is also typically faster than software raids.
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Nightdawg
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Re: Planned downtime: Server transfer (2023-11-07 18:00 UTC)

Post by Nightdawg »

Loftar idk what you did and I can't be arsed to read this thread but the server's godlike now

Lag spikes and constant rubberbanding just vanished. Good stuff.
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
SinJin
Posts: 119
Joined: Thu Jul 23, 2009 11:44 am
Location: Ohio

Re: Planned downtime: Server transfer (2023-11-07 18:00 UTC)

Post by SinJin »

Nightdawg wrote:Loftar idk what you did and I can't be arsed to read this thread but the server's godlike now

Lag spikes and constant rubberbanding just vanished. Good stuff.
Pretty much this. ⬆️
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vatas
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Re: Planned downtime: Server transfer (2023-11-07 18:00 UTC)

Post by vatas »

Nightdawg wrote:Loftar idk what you did and I can't be arsed to read this thread but the server's godlike now

Lag spikes and constant rubberbanding just vanished. Good stuff.
Few days ago there were some issues, but they were indeed minor hiccups compared to what we had before server transfer.
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