So far, really smoothloftar wrote:I just tuned the kernel's socket buffers (net.core.wmem_max for those interested) a bit, and the network lag situation looks a bit better reading the logs, at least. What are your subjective experiences?
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krikke93
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Re: Server issues: New server
Hope you have a great day
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martenx
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Tonkyhonk
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Re: Server issues: New server
yes, it seems good now.loftar wrote:I just tuned the kernel's socket buffers (net.core.wmem_max for those interested) a bit, and the network lag situation looks a bit better reading the logs, at least. What are your subjective experiences?
why was it though that some people couldnt even log in while others who didnt get disconnected could still play?
one player got dc'd after horrible lag, then only managed to have logged in once before your fix, and it was with black screen and all and couldnt play. (she went to bed, so cannot tell if it got better for her after your fix.)
i dont remember lagging much at the beginning of w5 when it also had more than a thousand players online at once.
and another question, what value should your lag-o-meter be in general to expect the smoothness?
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Tonkyhonk
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Re: Server issues: New server
ok, here is another player crying, he cannot log in at all, still.
can you check it out, loftar? he(or she) is in haven IRC now.
*edit* oh nvm, he/she has made his/her own thread.
can you check it out, loftar? he(or she) is in haven IRC now.
*edit* oh nvm, he/she has made his/her own thread.
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loftar
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Re: Server issues: New server
In my experience, everything under 1000 should be quite fine, and under 500 should be pretty much unnoticeable. It's not quite that easy, of course, but generally speaking.Tonkyhonk wrote:and another question, what value should your lag-o-meter be in general to expect the smoothness?
Mind you, however, that the recent lag did not show on the Lag-O-Meter, since it only measures "in-world" lag, while the recent lag was network-related and therefore outside the game server itself.
Indeed, it's just that the sysctls I mentioned earlier have apparently had their default values changed since then.Tonkyhonk wrote:i dont remember lagging much at the beginning of w5 when it also had more than a thousand players online at once.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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hazzor
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Re: Server issues: New server
make server back again, need a fix
Oh boy, here I go cheesemaking again...
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Rudovich
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Re: Server issues: New server
After an hour of cow taming with using Dash, I reached 60%. and then, Server crash!
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Trinnalynne
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Re: Server issues: New server
Server down?
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Geido
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Pandakoe
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Re: Server issues: New server
Should we expect for a reset or is it too late at night ?
Bottleneck