I cant wait to have that in my gameDaji wrote:Ok let's try this again
texturing so hard still it's break the very foundation of the ground, or else, I add to make more more more more more thingies before my eyes stop to bleed
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Daji's Graphic mod V.1.00
Moderator: Phades
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Gray
- Posts: 399
- Joined: Mon Jan 25, 2010 1:53 pm
Re: Daji's Graphic mod - stone interface
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BangPow
- Posts: 427
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- Location: Now.......... Awakened
Re: Daji's Graphic mod - textures please
Um... does the hemp show when its budding? because I keep missing it and im beginning to think its not showing it.
Before enlightenment - chop wood, carry water. After enlightenment - chop wood, carry water. ~Zen Buddhist Proverb
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Oddity
- Posts: 1983
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- Location: BC, Canadia
Re: Daji's Graphic mod - textures please
The bud phase is very short.BangPow wrote:Um... does the hemp show when its budding? because I keep missing it and im beginning to think its not showing it.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Mvpeh
- Posts: 961
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Re: Daji's Graphic mod - textures please
You need to time your crops that have harvest at a certain time, IE Hemp, so that you are online at the time to harvest them. Back in W4, I hermitted with a friend, and I had to wake up and get on his account at 3:45AM my time to harvest the hemp buds. :vBangPow wrote:Um... does the hemp show when its budding? because I keep missing it and im beginning to think its not showing it.
(He was Australian and planted them at a really weird time.)
I don't remember what the times are for how long they stay budded, though.
My son, walk not in the way unarmed; because thou knowest not when thy enemy shall come upon thee.
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BangPow
- Posts: 427
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- Location: Now.......... Awakened
Re: Daji's Graphic mod - textures please
Ok... cuz it seems im on enough to see it... I just was worried it was the graphic mod. Guess, ill have to time it better ; 
Before enlightenment - chop wood, carry water. After enlightenment - chop wood, carry water. ~Zen Buddhist Proverb
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Daji
- Posts: 321
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- Location: I'm a wizard!
Re: Daji's Graphic mod - textures please
Hello again, I know it's been a long time since I came here, but I have to change my HD and computer, so a lot a things has been, some lost and some to be recover
Well, at least I made a stone house, I had in mind for a long time, C&C accepted as always
the colors may change but I liked them for now, the idea of a brown thatch roof is pretty much the idea of an mediavel house, and for the colors of stones, well It's can change of course but the light granite looks is good to me

Well, at least I made a stone house, I had in mind for a long time, C&C accepted as always
the colors may change but I liked them for now, the idea of a brown thatch roof is pretty much the idea of an mediavel house, and for the colors of stones, well It's can change of course but the light granite looks is good to me

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Flame
- Posts: 1834
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Daji's Graphic mod - Stone Inn in progress
Compared to the rest of your stuff, that mansion looks almost sipped of colour. I'd suggest adding some more saturation, because right now the colours are really boring.
Textures are quite nice, although a bit cluster-like and raw at places.
Textures are quite nice, although a bit cluster-like and raw at places.
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Nummy
- Posts: 489
- Joined: Sat Mar 19, 2011 10:01 am
Re: Daji's Graphic mod - Stone Inn in progress
Ir's pretty nice this house. What happened to stone textures and our trees? :O
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Daji
- Posts: 321
- Joined: Tue Jan 18, 2011 9:32 pm
- Location: I'm a wizard!
Re: Daji's Graphic mod - Stone Inn in progress
yeah, really need to light it a bitFlame wrote:
just the straw is too dark imo
the Stone Inn is still in WIP, for the colors I agree, but if you think as a whole, a too satured big house in the middle of the screen can be eye-painfull, just sayingSacreDoom wrote:Compared to the rest of your stuff, that mansion looks almost sipped of colour. I'd suggest adding some more saturation, because right now the colours are really boring.
Textures are quite nice, although a bit cluster-like and raw at places.
Stone textures are gone, I'll remake them later, textures aren't my on main list right now, mullberry tree gone too but I don't really like itNummy wrote:Ir's pretty nice this house. What happened to stone textures and our trees? :O
I made thoses one for another projet, without the face it can be usable for H&H
at base, it a weirwood from Games of Throne, for an Ultima Online Shard


