Brodgar! - Mankind's Last Hope

Forum for discussing in game politics, village relations and matters of justice.
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Yolan
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: Brodgar Lives! - Honestly!

Post by Yolan »

Same. It might not be until October when I get time again, but when I do I will be looking to...

Expand village influence.
Declaim abandoned plots and open them up for immigrants.
Set up my own trade stall in the keep.
Help with bwalling the keep.
Get my bakery going again and buy pies from town residents in exchange for metals.
Guard1
Posts: 66
Joined: Sun Feb 17, 2013 2:52 am

Re: Brodgar Lives! - Honestly!

Post by Guard1 »

mvgulik wrote:Ok. Bordgar also needs more defending capable citizens (smart wall). Preferably guided by good communicators (Don't want them knocking every unknown traveled down before asking them what there dong in Brodgar. ;) )
:lol:
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Yolan
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: Brodgar Lives! - Honestly!

Post by Yolan »

Guard1 wrote:
mvgulik wrote:Ok. Bordgar also needs more defending capable citizens (smart wall). Preferably guided by good communicators (Don't want them knocking every unknown traveled down before asking them what there dong in Brodgar. ;) )
:lol:
Some kind of batman like character would be nice. ;-) Brodgar is the Gotham of Haven and Hearth after all.
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Sarchi
Posts: 2517
Joined: Sat Jun 12, 2010 1:14 am
Location: 109, -37

Re: Brodgar! - Gotta Keep the Devil, Down in the Hole...

Post by Sarchi »

You should honestly brickwall Brodgar (or at least brickwall a defined "city proper"), Yolan. At least it kept random murderers out of World's End. Anyway, this is a wonderful project you have. I hope you find time to continue it again.

Best of luck.
mvgulik
Posts: 4092
Joined: Fri May 21, 2010 2:29 am

Re: Brodgar! - Gotta Keep the Devil, Down in the Hole...

Post by mvgulik »

Brodgar was created with the no general city wall in mind. And to show that that idea can work ... you can't change the rule on this mid game. It would invalidate the idea/test/experiment.

... Lets Brodgar play H&H its own way. ...


Mmm.
A proper city fence might however not be a bad idea.
- Gated at small road ends. and open, instead of gated, at wide roads.
-- Preferably build on a yellow brick road with poppy flowers. :D
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caz
Posts: 542
Joined: Fri Jul 16, 2010 7:27 pm

Re: Brodgar! - Gotta Keep the Devil, Down in the Hole...

Post by caz »

come by brodgar if you want to join in the fun! it sure is popular today :lol:
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dageir
Posts: 1973
Joined: Sat Mar 31, 2012 12:37 pm

Re: Brodgar! - Gotta Keep the Devil, Down in the Hole...

Post by dageir »

I made an alt just to check the place out. Not a soul in sight.
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caz
Posts: 542
Joined: Fri Jul 16, 2010 7:27 pm

Re: Brodgar! - Gotta Keep the Devil, Down in the Hole...

Post by caz »

you missed the three seperate groups of fighters brandishing dhelms and b12s :( e: one had a top hat!
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Amanda44
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Joined: Wed Sep 28, 2011 12:13 pm

Re: Brodgar! - Gotta Keep the Devil, Down in the Hole...

Post by Amanda44 »

dageir wrote:I made an alt just to check the place out. Not a soul in sight.
Lol, that's what happened to me last world, I logged in three times, at different times and walked all the way around it each time and never saw a soul - then on the very last time, the third or fourth, I logged on to some guy leading a boar around and suddenly there were people everywhere, lol, all running in different directions and one dead guy who was having his linen wear robbed. :lol:
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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NOOBY93
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Joined: Tue Aug 09, 2011 1:12 pm

Re: Brodgar! - Gotta Keep the Devil, Down in the Hole...

Post by NOOBY93 »

Last world it was so god damn populated it was hilarious.
I stole Vigilance's wagon and took a ride around, went to the great feast, got attacked by some drunk noob, ate some food, traded, it was great.
Jalpha wrote:I believe in my interpretation of things.

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