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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Prelude: World 12
Lame, siege system was looking promising.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Prelude: World 12
Lame indeed, but if claim shenanigans are the only real outcome of it, it will make noone any happier, unfortunately.Kirche wrote:Lame, siege system was looking promising.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Teilur
- Posts: 34
- Joined: Mon Nov 20, 2017 11:56 am
Re: Prelude: World 12
Several quick questions:jorb wrote:No. The old activation timer was always unchanged.
1. Will local resources begin depleted, as in w11?
2. What season and what day of the season is the starting day of w12?
3. Does the iron q still get an increase with 10% chance during hammering the bloom? If not, how will be blacksmth's credo modified?
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vatas
- Posts: 5255
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- Location: Suomi Finland Perkele
Re: Prelude: World 12
So does this mean claim can have, for example, a power level of 0.5 and require 12h ram dry time for palisade?jorb wrote:No it increases linearly from 0 to 1 over the course of 4 weeks, passing an infinity of possible decimals on its way there.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Ysh
- Posts: 5953
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- Location: Chatting some friends on forum
Re: Prelude: World 12
Yes.vatas wrote:So does this mean claim can have, for example, a power level of 0.5 and require 12h ram dry time for palisade?jorb wrote:No it increases linearly from 0 to 1 over the course of 4 weeks, passing an infinity of possible decimals on its way there.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Prelude: World 12
Indeed.vatas wrote:So does this mean claim can have, for example, a power level of 0.5 and require 12h ram dry time for palisade?jorb wrote:No it increases linearly from 0 to 1 over the course of 4 weeks, passing an infinity of possible decimals on its way there.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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MrBunzy
- Posts: 363
- Joined: Tue Nov 30, 2010 11:48 pm
Re: Prelude: World 12
Make personal claims not have power levels. If people want to be safe from siege they gotta make a village. p-claims can be left in as early game theft deterrents. Overlapping claims no longer an issue, problem solved!
(once and futue king btw)
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ghandhikus
- Posts: 230
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- Location: UK
Re: Prelude: World 12
jorb wrote:Indeed.vatas wrote:So does this mean claim can have, for example, a power level of 0.5 and require 12h ram dry time for palisade?jorb wrote:No it increases linearly from 0 to 1 over the course of 4 weeks, passing an infinity of possible decimals on its way there.
Could use integers instead of visible floats for that one. Or just make it visible as a percentage of 0%-100% without a comma.
King of Game-design and Java Programmer
RIP lather ball 2017/08/24 01:21
RIP lather ball 2017/08/24 01:21-
jorb
- Posts: 18715
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Re: Prelude: World 12
It will, indeed, be displayed as a percentage in game.ghandhikus wrote:Could use integers instead of visible floats for that one. Or just make it visible as a percentage of 0%-100% without a comma.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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MarcusXDead
- Posts: 109
- Joined: Fri Mar 23, 2018 11:23 pm
Re: Prelude: World 12
Please write a full description in a patchnote then, it's not obvious as 24*0 in that context seems to be 0 indeed. And yes, some people are too dumb to get what does linearly mean.jorb wrote:No it increases linearly from 0 to 1 over the course of 4 weeks, passing an infinity of possible decimals on its way there.
Hey, glad that you neither backed up with your plan, nor made people uncomfortable, by taking a hold on things to think it through!
Any changes to credos tree/cost?
Wanna try implementing this suggestion
to reduce the amount of poor labor alts at the start of the world, who'll be disposed after building a village?MarcusXDead wrote:I'd like to suggest a solution here - give a village totem an aoe buff (that'll affect members of the village that are within n tiles from the totem) that reduces the amount of stamina spent on actions like digging/leveling, cutting trees and building, ect. for a limited period of time after the village is founded. As far as I remember the most stamina-draining actions were scouting, mining (should remain such, as it's not bound to 1 place, and can't be abused with such buff) and clearing space, paving and building a pali for the future base.
Did you look into archery ballance? I'm very, very happy with the changes you've made, but I must admit that in some aspects it can become more powerfull that I suppose you've wanted it to be. We've ran a few tests, and there're few observations and suggestions right here http://www.havenandhearth.com/forum/vie ... 48&t=67243.
TLDR power scaling (comparing to MC power progression) is a bit harsh, maybe adding cheap "Primitive Bow" with lesser stats (primary "cast time") instead of current hunters bow to soften a curve, ajusting shooting speed down a bit, and making it less profitable to shoot while moving will help? Might as well leave things just as they are and look how it'll go.
^The wall of text^