Now that new siege mechanics are off tha table, perhaps you wanna take a look at ideas for how to change combat a bit?
Thank you kindly
-
Teilur
- Posts: 34
- Joined: Mon Nov 20, 2017 11:56 am
Re: Prelude: World 12
A nice thing that change, but will u consider a mechanic that allows to lower this power level automatically? I am speaking of claims that isolates quest givers or local resources. I'd suggest that if no meaningful actions were taken by owner of pclaim or by any dweller of vclaim, then power level drifts toward 0. So if there is little to no activity that can give an event like Fashioned with Love or Sowing Time or Pounding Metal (and the like) during some timeframe, the claim will become more and more vulnerable.jorb wrote:It will, indeed, be displayed as a percentage in game.ghandhikus wrote:Could use integers instead of visible floats for that one. Or just make it visible as a percentage of 0%-100% without a comma.
-
Vraatjuh
- Posts: 456
- Joined: Tue Sep 28, 2010 4:08 pm
- Location: Heaven
Re: Prelude: World 12
Thank you for listening to the community on this Jorbar, and taking the safe route for now!
-
captainmorgan
- Posts: 92
- Joined: Wed Sep 27, 2017 11:28 am
Re: Prelude: World 12
Doesn't sound much different to claim shields in W10, I like it 
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Prelude: World 12
Comparable to shield system where the shield capacity raises gradually and maximum amount of shield only reached after 4 weeks.captainmorgan wrote:Doesn't sound much different to claim shields in W10, I like it
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Prelude: World 12
So if a village has triple wall consisting of palisade and brickwall at each ring, that gives 7 days of continuous siege to break in.
I consider myself a carebear, but that is ridiculous.
I consider myself a carebear, but that is ridiculous.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Prelude: World 12
It's not a timer per wall layer, though. It is a timer per siege engine. Once a siege engine is dry enough to smash walls, it can smash through any number of them.pppp wrote:So if a village has triple wall consisting of palisade and brickwall at each ring, that gives 7 days of continuous siege to break in.
I consider myself a carebear, but that is ridiculous.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Prelude: World 12
This actually makes me sad, and makes me give a breath of relief. It sounded like it was going to be intense and interesting, and while I'm glad I won't have to worry about it, I hope to see it revised in the future.jorb wrote:Indeed.
After much deliberation, and very reluctantly, we have decided to scrap most of the claim changes entirely, and simply make these changes.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
-
Redell
- Posts: 258
- Joined: Thu Aug 20, 2009 6:38 am
Re: Prelude: World 12
Welp, took less than a week for that siege system to evaporate, I was kinda excited to see how it would turn out.jorb wrote:
CLAIMS
----------------
- Village & Personal Claims now have a "Power Level". ranging from 0 to 1.
- The "Power Level" of a newly established claim increases from 0 to 1 over the course of four RL weeks. (E.g: After one week the power level is 0.25, after two weeks the power level is 0.5, and so on.)
- A Battering Ram requires 24h * the Claim's Power Level of drying time before it can destroy Palisades on the claim, and 32h * the Claim's Power Level of drying time before it can destroy Brick Walls on the claim.
- The stronger claim always applies in case of overlapping claims.
- Anyone can find out the "Power Level" of claim by inspecting it.
- The idea behind this change is to provide a meaningful establishment time for new claims, during which they are easier to attack.
https://www.youtube.com/watch?v=mNR6oKh7-hcNaoWhut wrote:He didn't realize we can be anywhere in the world because of jorb friendship magic <3
-
Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Re: Prelude: World 12
Will you still need a consent to overlap hostile pclaims? And if not is there still a mechanic with "personal claim age" that affects the amount of time you need to wait out if you cover it with your Village claim before you can use "Revoke Claim" ability?