Prelude: World 16.2

Announcements about major changes in Haven & Hearth.
animary
Posts: 442
Joined: Wed Feb 23, 2011 4:05 am
Location: Ohio

Re: Prelude: World 16.2

Post by animary »

" Let's make a PvE world where you don't even need to build palisades or walls anymore"

Ever stepped out of your cabin before pali was built to find an adder at your feet? Ever stumbled on a bear and can't outrun it? (For a bit more reality, bears could spawn in caves.) In a PVE world dangerous animals could be made more powerful so there's a greater chance of you being killed than just KO'd. The main difference in a PvE world vs PvP world is you know which animals are dangerous so if you are careful you can avoid them; but you've no idea which players are dangerous so you avoid all of them. Which severely inhibits any possible social aspect of the game.
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whateverisfine
Posts: 98
Joined: Sun Feb 02, 2020 10:12 am

Re: Prelude: World 16.2

Post by whateverisfine »

hermits asking for a pve world while not presenting a fix for the hundreds of problems itself would bring, you love to see it
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Audiosmurf
Posts: 2944
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Prelude: World 16.2

Post by Audiosmurf »

Ultimately the greatest most insurmountable issue is that PVE would require active moderation/GMs to not be a total shitshow 24/7, which will on purpose never happen because of the point of the game
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Grumpkin
Posts: 69
Joined: Mon Jul 20, 2026 12:29 am

Re: Prelude: World 16.2

Post by Grumpkin »

First come, first served. The idea that it’s your god-given right in a sandbox game to murder everyone simply because they built their base where you wanted to build is very childish. Just go somewhere else. It's a big map.

Still a PvE world would need to rework claim upkeep to make it 1000x more annoying.
The current Presence system is way too free. Running out of Presence basically only happens after a player quits. Maybe pay it in Experience. Make players really work for it.
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Regulus2424
Posts: 687
Joined: Mon Feb 16, 2015 3:48 pm

Re: Prelude: World 16.2

Post by Regulus2424 »

Make players really bot for it.
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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Grumpkin
Posts: 69
Joined: Mon Jul 20, 2026 12:29 am

Re: Prelude: World 16.2

Post by Grumpkin »

Regulus2424 wrote:Make players really bot for it.
Image
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magnet
Posts: 355
Joined: Sat Jun 12, 2021 2:35 am

Re: Prelude: World 16.2

Post by magnet »

In this house, we believe:
PvE is real
Jorb is jorb
No hermit is illegal
Snail should be banned
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stchristopher
Posts: 123
Joined: Wed Mar 10, 2010 4:50 am
Location: Sweden

Re: Prelude: World 16.2

Post by stchristopher »

magnet wrote:In this house, we believe:
Jorb is jorb
Brave take :o
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Regulus2424
Posts: 687
Joined: Mon Feb 16, 2015 3:48 pm

Re: Prelude: World 16.2

Post by Regulus2424 »

Grumpkin wrote:deflection
so you don't have an actual solution?
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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Grumpkin
Posts: 69
Joined: Mon Jul 20, 2026 12:29 am

Re: Prelude: World 16.2

Post by Grumpkin »

Regulus2424 wrote:
Grumpkin wrote:deflection
so you don't have an actual solution?
How do we fix Jorb and Loftar? They think it's fine when players use bots. You can use a bot for everything.

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