Ardennes Hafen Client

Forum for alternative clients, mods & discussions on the same.
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Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Ardennes Hafen Client

Post by Aceb »

loftar wrote:I too am a bit curious how this even works, since this clients seems to have been abandoned for longer than would be required to get the map protocol fixes, but as it turns out, it's still the second most popular custom client, with roughly 4/5 the number of users that Ender has.
There's a lot of bootlegs running around.

As well as Ard client became somewhat legendary by now.
A quest for a hat. - W10
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Haven't spawned yet
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talon00302
Posts: 516
Joined: Sun Apr 15, 2012 8:30 pm

Re: Ardennes Hafen Client

Post by talon00302 »

loftar wrote:I too am a bit curious how this even works, since this clients seems to have been abandoned for longer than would be required to get the map protocol fixes, but as it turns out, it's still the second most popular custom client, with roughly 4/5 the number of users that Ender has.
Default UI isn't simplistic or customizable in any form, it's absolutely atrocious. That's why this client is still reigning supreme.
wolf1000wolf
Posts: 635
Joined: Sun Dec 26, 2010 6:10 am

Re: Ardennes Hafen Client

Post by wolf1000wolf »

talon00302 wrote:
loftar wrote:I too am a bit curious how this even works, since this clients seems to have been abandoned for longer than would be required to get the map protocol fixes, but as it turns out, it's still the second most popular custom client, with roughly 4/5 the number of users that Ender has.
Default UI isn't simplistic or customizable in any form, it's absolutely atrocious. That's why this client is still reigning supreme.
Kinda wished I had a copy of this client. Using the purus pasta client and my main gripe with that one is the UI. It's pretty much based off the default client and I don't like squinting at tiny icons when trying to navigate through crafting/building.
satinembers
Posts: 116
Joined: Sat Aug 29, 2015 1:21 am

Re: Ardennes Hafen Client

Post by satinembers »

wolf1000wolf wrote:
talon00302 wrote:
loftar wrote:I too am a bit curious how this even works, since this clients seems to have been abandoned for longer than would be required to get the map protocol fixes, but as it turns out, it's still the second most popular custom client, with roughly 4/5 the number of users that Ender has.
Default UI isn't simplistic or customizable in any form, it's absolutely atrocious. That's why this client is still reigning supreme.
Kinda wished I had a copy of this client. Using the purus pasta client and my main gripe with that one is the UI. It's pretty much based off the default client and I don't like squinting at tiny icons when trying to navigate through crafting/building.
I've been using https://github.com/Cediner/ArdClient/releases and it works well. Hopefully it's ok to post the link.

I make no claims to security or privacy though, i found it by checking forks on github.
Mordyx
Posts: 27
Joined: Sat Jun 10, 2017 3:30 am

Re: Ardennes Hafen Client

Post by Mordyx »

satinembers wrote:
I've been using https://github.com/Cediner/ArdClient/releases and it works well. Hopefully it's ok to post the link.

I make no claims to security or privacy though, i found it by checking forks on github.

Client got broken after using "Remove icon from map" tool to hide toads from map. Now I had to redownload whole Client. That means this feature doesnt work.

java.lang.RuntimeException: cmppose on non-composed object: [(<res:4552>, Message())] null true 0.0
at haven.OCache.cmppose(OCache.java:389)
at haven.OCache.cmppose(OCache.java:438)
at haven.OCache.receive(OCache.java:1034)
at haven.Session$RWorker.getobjdata(Session.java:321)
at haven.Session$RWorker.run(Session.java:490)
satinembers
Posts: 116
Joined: Sat Aug 29, 2015 1:21 am

Re: Ardennes Hafen Client

Post by satinembers »

Mordyx wrote:
satinembers wrote:
I've been using https://github.com/Cediner/ArdClient/releases and it works well. Hopefully it's ok to post the link.

I make no claims to security or privacy though, i found it by checking forks on github.

Client got broken after using "Remove icon from map" tool to hide toads from map. Now I had to redownload whole Client. That means this feature doesnt work.

java.lang.RuntimeException: cmppose on non-composed object: [(<res:4552>, Message())] null true 0.0
at haven.OCache.cmppose(OCache.java:389)
at haven.OCache.cmppose(OCache.java:438)
at haven.OCache.receive(OCache.java:1034)
at haven.Session$RWorker.getobjdata(Session.java:321)
at haven.Session$RWorker.run(Session.java:490)
I haven't experienced that problem, but again it's not my project so I make no claims as to its stability. I just know that so far it works for me. There is a issue report area on the github if you want to submit there, it seems they are fairly active at replying.
c1K
Posts: 23
Joined: Tue Mar 14, 2017 9:58 pm
Location: BC, Canada.

Re: Ardennes Hafen Client

Post by c1K »

satinembers wrote:
I've been using https://github.com/Cediner/ArdClient/releases and it works well. Hopefully it's ok to post the link.

I make no claims to security or privacy though, i found it by checking forks on github.
So I tried it and it's working, however how do I change positions for Num Keypads, or F keypads(they all are in top left corner getting on top of each other. Drag-n-drop doesn't work)?
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pawnchito
Posts: 1120
Joined: Sat Apr 07, 2018 11:52 pm

Re: Ardennes Hafen Client

Post by pawnchito »

c1K wrote:
satinembers wrote:
I've been using https://github.com/Cediner/ArdClient/releases and it works well. Hopefully it's ok to post the link.

I make no claims to security or privacy though, i found it by checking forks on github.
So I tried it and it's working, however how do I change positions for Num Keypads, or F keypads(they all are in top left corner getting on top of each other. Drag-n-drop doesn't work)?
You have to make sure the unlock is checked, mouse over the numpads to see that and the rotation widget. Then Ctrl + Right mouse click should move them.
Elizaberry
Posts: 28
Joined: Sun Feb 11, 2018 11:16 pm

Re: Ardennes Hafen Client

Post by Elizaberry »

pawnchito wrote:
c1K wrote:
satinembers wrote:
I've been using https://github.com/Cediner/ArdClient/releases and it works well. Hopefully it's ok to post the link.

I make no claims to security or privacy though, i found it by checking forks on github.
anyone know how i can run this baby on a mac, i can't use the RunMe file. Pretty please help.
c1K
Posts: 23
Joined: Tue Mar 14, 2017 9:58 pm
Location: BC, Canada.

Re: Ardennes Hafen Client

Post by c1K »

Elizaberry wrote:
anyone know how i can run this baby on a mac, i can't use the RunMe file. Pretty please help.
Mmm, it's tricky, because I never worked with executables and/or script files on mac.
So what does RunMe.bat contains?

Code: Select all

java -Xmx1024m -jar hafen-updater.jar update https://raw.githubusercontent.com/Cediner/ArdClient/Unstable/update/ -Djava.util.logging.config.file=logging.properties
start javaw -Xss2048k -Xms256m -Xmx2G -jar build/hafen.jar -U https://game.havenandhearth.com/hres/ game.havenandhearth.com
Let's see what run.sh(shell script contains):

Code: Select all

#!/bin/bash
java -Xmx1024m -jar hafen-updater.jar update https://raw.githubusercontent.com/Cediner/ArdClient/Unstable/update/ -Djava.util.logging.config.file=logging.properties
java -Xss2048k -Xms256m -Xmx2G -jar build/hafen.jar -U https://game.havenandhearth.com/hres/ game.havenandhearth.com
pause
The entire idea of those scripts is just pasting needed commands in the command line. And it looks pretty same, right? What you will need to do is to individually copy+paste last 3 lines of run.sh in your terminal to verify that they work. If everything is well, all you need to do is run run.sh
Here is an answer how to run it https://apple.stackexchange.com/questio ... n-terminal, if tho it doesn't work I can try finding alternatives of those java commands for mac, however most likely it should work:)

Also, the .sh might not work from the beginning because you might need to give it permission to run, so in terminal you should be present in the folder with run.sh and type

Code: Select all

chmod +x run.sh
Let me know if you have any questions or if you're stuck somewhere.

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