Prelude: World 16.2

Announcements about major changes in Haven & Hearth.
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Grumpkin
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Joined: Mon Jul 20, 2026 12:29 am

Re: Prelude: World 16.2

Post by Grumpkin »

The shitposting will continue until the patchnotes drop.
I can understand why players want PvP to be removed but offline Haven, really?
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magnet
Posts: 355
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Re: Prelude: World 16.2

Post by magnet »

Our descendants will remember how many pages this thread got to, everyone keep that in mind
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Audiosmurf
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Location: Ice Hell

Re: Prelude: World 16.2

Post by Audiosmurf »

I do think shitting out an inferior "Wurm Unlimited" version of Haven would make them a gorillion dollars
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Chaboy30
Posts: 15
Joined: Sat Nov 17, 2018 8:28 am

Re: Prelude: World 16.2

Post by Chaboy30 »

Grumpkin wrote:The shitposting will continue until the patchnotes drop.
I can understand why players want PvP to be removed but offline Haven, really?
New tree(does nothing)
New bird
PClaims can't block cave entrances again(will get hotfixed the instant one of the big groups gets raided because of it just like last time)

Did I get everything :lol:
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Regulus2424
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Joined: Mon Feb 16, 2015 3:48 pm

Re: Prelude: World 16.2

Post by Regulus2424 »

New tree (forgot to generate it)
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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_Scipio
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Joined: Sat Aug 29, 2015 3:22 am
Location: Interrogating your villagers.

Re: Prelude: World 16.2

Post by _Scipio »

If you do forget something, you have my permission to place it in game without waiting for new world. So long as no catastrophic consequences.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
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Sardte
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Joined: Wed Sep 21, 2011 9:14 pm

Re: Prelude: World 16.2

Post by Sardte »

So after not playing for 10 years how badly on a scale of 1-10 am I going to get diddled playing the upcoming thunderdome pangea world
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SnuggleSnail
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Re: Prelude: World 16.2

Post by SnuggleSnail »

u can't die anymore unless it's basically suicide
u can't get sieged/raided anymore unless you intentionally let them in

the first 48 hours will either be rly annoying because people will steal your leather before you can make a pali, or rly boring because the map will be so big you'll never see anybody

2/10 mebe
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
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Sardte
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Joined: Wed Sep 21, 2011 9:14 pm

Re: Prelude: World 16.2

Post by Sardte »

SnuggleSnail wrote:u can't die anymore unless it's basically suicide
u can't get sieged/raided anymore unless you intentionally let them in

the first 48 hours will either be rly annoying because people will steal your leather before you can make a pali, or rly boring because the map will be so big you'll never see anybody

2/10 mebe
Wait, really? Half the fun of the game was raiding/being raided by incomprehensible cyrilic at the drop of a hat
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SnuggleSnail
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Re: Prelude: World 16.2

Post by SnuggleSnail »

ye I agree but the slippery slope and been slipping for a while and all the PVPers have been alienated by now

if you read this thread you'll notice it's half people suggesting removing the already entirely neutered PVP completely
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/

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