Please Ask Simple Questions Here

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
mvgulik
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Re: Please Ask Simple Questions Here

Post by mvgulik »

Chrisuhkola wrote:The wiki was no help, thanks anyway...
If the RoB String page was no help to you, you did not clicked on any of the links on that page.

... "String is not an actual object, but refers to ..." ...
StuffedBoar
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Re: Please Ask Simple Questions Here

Post by StuffedBoar »

Guys, I've got a couple questions for you:
1. Does fodder quality softcap breeding parameters of animals as well or just their milk/meat/whatever output?
2. Does living as a hermit (botted hunger and lumberjacking) with moderate online (3h/day) leave any chance for a player to keep up with the Q race, and especially with the rat race on opening stages of the world?
3. What is the exact frequency of silver/gold nodes' occurrences (say, per supergrid)?
4. Could someone elaborate on cutlery decay chances (preferably with numbers)?
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TeckXKnight
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Re: Please Ask Simple Questions Here

Post by TeckXKnight »

StuffedBoar wrote:Guys, I've got a couple questions for you:
1. Does fodder quality softcap breeding parameters of animals as well or just their milk/meat/whatever output?
2. Does living as a hermit (botted hunger and lumberjacking) with moderate online (3h/day) leave any chance for a player to keep up with the Q race, and especially with the rat race on opening stages of the world?
3. What is the exact frequency of silver/gold nodes' occurrences (say, per supergrid)?
4. Could someone elaborate on cutlery decay chances (preferably with numbers)?
1. Breeding quality can be permanently lowered by fodder quality, so it does cap it.
2. Depends. The real issue with the quality race is that the things that matter are resources you don't have access to. If you can trade for quality clay, water, and bricks, that'll get you higher up significantly faster than trying to just bot farming and food. Buy and sell curios whenever you can as well.
3. It's hard to say. I think in w3 we had maybe 1 gold node per 5 supergrids but I may just not have known about all of the nodes out there. Silver is probably twice as common. Now that there are layers and gold nodes occur at depth 2-5 it's even more difficult to guess at.
4. Gosh, I wrote a lot on this a long time ago but it's hard to recall it with precise depth. Stronger materials degrade slower, such as iron and steel cutlery. Wood and bone degrade the fastest, rapidly losing quality with just a few uses. The rate at which they decay is a function of their current quality versus a set number, so higher quality cutlery will degrade faster than lower quality cutlery.
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MagicManICT
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Re: Please Ask Simple Questions Here

Post by MagicManICT »

TeckXKnight wrote:
StuffedBoar wrote: 4. Could someone elaborate on cutlery decay chances (preferably with numbers)?
4. Gosh, I wrote a lot on this a long time ago but it's hard to recall it with precise depth. Stronger materials degrade slower, such as iron and steel cutlery. Wood and bone degrade the fastest, rapidly losing quality with just a few uses. The rate at which they decay is a function of their current quality versus a set number, so higher quality cutlery will degrade faster than lower quality cutlery.
This is a good question that could use some math applied. Where's xcom when you need him? ;)
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StuffedBoar
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Re: Please Ask Simple Questions Here

Post by StuffedBoar »

TeckXKnight wrote: 1. Breeding quality can be permanently lowered by fodder quality, so it does cap it.
2. Depends. The real issue with the quality race is that the things that matter are resources you don't have access to. If you can trade for quality clay, water, and bricks, that'll get you higher up significantly faster than trying to just bot farming and food. Buy and sell curios whenever you can as well.
3. It's hard to say. I think in w3 we had maybe 1 gold node per 5 supergrids but I may just not have known about all of the nodes out there. Silver is probably twice as common. Now that there are layers and gold nodes occur at depth 2-5 it's even more difficult to guess at.
4. Gosh, I wrote a lot on this a long time ago but it's hard to recall it with precise depth. Stronger materials degrade slower, such as iron and steel cutlery. Wood and bone degrade the fastest, rapidly losing quality with just a few uses. The rate at which they decay is a function of their current quality versus a set number, so higher quality cutlery will degrade faster than lower quality cutlery.
1. Absolutely disgusting.
2. Well, I don't think I will able to find and protect any high Q nodes on my own. A couple months ago, an hour after the grid was expanded I travelled beyond the former western border of the world and I already saw a village idol there :oops: So yeah, trading seems to be an only viable option.
3. So you imply that people actually prospected ~5 supergrids completely?
4. Thanks a lot, but any precise maths will be appreciated.
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TeckXKnight
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Re: Please Ask Simple Questions Here

Post by TeckXKnight »

It's difficult to say now but there was definitely pretty heavy prospecting going on for the resource rush. Everyone wanted metal and everyone turned over every rock to find it. Quality resource nodes were easy to miss every once in awhile but rustroot extract helped a lot with mapping metals. It was to the point where we had even mapped the grids they hadn't expanded yet. If I'm remembering this correctly w3 was about 64 grids and we had 12 or 13 gold mines discovered. I forget who it was who was waiting for the grids to expand again to get a gold mine but I felt so bad for them when the world reset instead of expanding.

It's entirely possible that people were keeping their gold mines secret though and I only know of what was public knowledge, such as AD's gold mines, nople's gold mines, Goon's gold, etc.
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Prowny
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Re: Please Ask Simple Questions Here

Post by Prowny »

How can a lawspeaker destroy someone else's heart fire inside the village claim?
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NOOBY93
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Re: Please Ask Simple Questions Here

Post by NOOBY93 »

Prowny wrote:How can a lawspeaker destroy someone else's heart fire inside the village claim?
1. Adventure->criminal acts
2. Adventure->destroy
3. Click on the target hearth fire
Warning: Beware of leaving a scent
If the lawspeaker is at the same time claim owner, ignore step 1 and warning
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ramones
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Re: Please Ask Simple Questions Here

Post by ramones »

Prowny wrote:How can a lawspeaker destroy someone else's heart fire inside the village claim?
Does it need to be LS? cause you can just setup claim over HF with any character and destroy it.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Prowny
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Re: Please Ask Simple Questions Here

Post by Prowny »

NOOBY93 wrote:
Prowny wrote:How can a lawspeaker destroy someone else's heart fire inside the village claim?
1. Adventure->criminal acts
2. Adventure->destroy
3. Click on the target hearth fire
Warning: Beware of leaving a scent
If the lawspeaker is at the same time claim owner, ignore step 1 and warning
I tried it and it didn't work, it said "it was not my heart fire"

ramones wrote:
Prowny wrote:How can a lawspeaker destroy someone else's heart fire inside the village claim?
Does it need to be LS? cause you can just setup claim over HF with any character and destroy it.
This is very smart, thank you :D
loftar wrote:The tears in this thread are so delicious

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